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large Illustration

Posted: 30 Jan 2007, 18:42
by MrChoy
Hi:
I have a large illustration that a client needs re-touching but TVP can't seem to open it.
It is a 9781 x 6539 png (67meg) and I get a 'Not enough memory' warning.
I have 2 gig or RAM and the doc opens fine in photoshop (Which I do not want to use due to the rubbish drawing tools)
Any hidden settings I could tweak or am I just stuck with it?

Posted: 30 Jan 2007, 18:58
by Hervé
Hi Mr Choy
Reduce the memory cache size to 255 or 128 MB :

Posted: 30 Jan 2007, 19:04
by MrChoy
Thanks Herve but that doesn't seem to help. :(

Posted: 30 Jan 2007, 19:08
by Hervé
you can also increase the virtual memory size of your windows

Posted: 30 Jan 2007, 19:16
by MrChoy
Hmmm. the file opens fine in PainterIX too.
By Virtual memory do you mean a Windows setting or a TVP setting (Which I can't find)

Posted: 31 Jan 2007, 08:58
by TVPaint
MrChoy wrote:Hmmm. the file opens fine in PainterIX too.
By Virtual memory do you mean a Windows setting or a TVP setting (Which I can't find)
It is a Windows setting.
You can set it through the Windows Configuration Panel -> System -> Advanced tab -> Performances -> Advanced tab -> Virtual Memory -> Modify.

You should try by putting the same value for min and max, and both must be above 2048.

Posted: 31 Jan 2007, 09:35
by MrChoy
Hi:
I set the swapfiles on my two main drives to 2048(min and Max) and I still get a 'not enough memory' warning. I don't really understand it as everything else I've tried opens it fine :?

I have done the job using Painter but would like to be able to do this kind of thing in TVP as I much prefer the brushes.

Posted: 31 Jan 2007, 12:39
by mox
Did you try to convert the .png into another format (.psd included)?
Just to be sure there's nothing wrong with the .png... :wink:

Posted: 31 Jan 2007, 13:03
by MrChoy
Yes. I tried psd but that didn't work either.

Posted: 31 Jan 2007, 17:22
by TVPaint
The problem is that such a big image weighs almost 255 MB in memory.

TVPaint uses several buffers intended for animation and display (that is probably why you can open it in PS or Painter). It can multiply up to 5 or 6 times this weight which give us to more than 1.5Gig.

Because Windows cannot address more than 2Gig, it can show some problems for the application which use more than 1Gig, which is the case here obviously.

Posted: 31 Jan 2007, 17:29
by MrChoy
Oh well, not to worry. I haven't been asked to do anything so large before and I guess it will be a long, long time before I'm asked again.
Many thanks for your time. :)

Posted: 31 Jan 2007, 19:31
by cresshead
would this open up on a mac version of tv paint on osx as it can address much more ram? [16gig]

also is there going to be a wni64 verions of tv paint witht eh release of vista etc?

Posted: 01 Feb 2007, 08:12
by TVPaint
It seems that such a big project can be opened without any problems on Hervé's MacBook Pro, meaning that it is definitively an issue with Windows.

Posted: 01 Feb 2007, 08:54
by ematecki
cresshead wrote:would this open up on a mac version of tv paint on osx as it can address much more ram? [16gig]
Currently TVPA is a 32 bit app, so it won't use more than 4Gig.
But MacOSX manages the memory much better than win and we can open such a big image without trouble. Even with just 1Gig of real memory (on a first gen. Intel iMac), it will open and you can work on it, but it's obviously somewhat slow with all the paging to disk that's happening.

The 16Gig limit is just a limit of the current hardware, not of MacOSX which can access the whole 64bit address space (several million MBs) once the hardware can do it (right now it will swap to disk, would be an interesting experiment to try to allocate 64Gigs of memory :).

Posted: 01 Feb 2007, 12:02
by MrChoy
I wonder if Vista will be any better. I've got a free upgrade with my tablet PC so I'll give it a go when it arrives (And I can summon the energy to install it)

I have to say though that I'm not all that keen to have Vista on my main work machine though.