Can export with a non-premultiplied alpha and keep detail?
Posted: 08 Sep 2007, 04:00
I'm trying to export a image with a non-premultiplied alpha for use as a particle in a 3d program. If I export it as premulitplied I get a black edge while rendering, but if I export it as non premultiplied I appear to lose all but the most basic alpha information. Am I doing something wrong or does exporting a straight alpha require additional preparation?