10bit or more support in TVPaint? Anytime soon?
Posted: 12 Jan 2021, 05:47
Hello!
Hope I am not offending anyone here, coming from the technical side of the post - am I missing something here? Is there some 10/12/16bit engine switch coming to TVPaint or is it doomed?
The colorist is furious, the finishing artist is too and the animation artists are non the wiser regarding why the material is not acceptable. So many issues to unravel so I come here after half a year of back and forth with my collogues that do the actual work using TVPaint.
I am the technical director, so think powershell, python, lto tapes, calibration, workflows, codecs and so on... My passion as of late has been to dive into film restoration (last 5 years+) and that has been a real eye opener. Working with film scans you really start to appreciate the beautiful nature of analogue. Have seen more than enough animation projects done on film. Know many software packages, mostly vfx in nature or image processing based (last one usually without GUI ha ha). So this issue here has me seriously confused.
In the world of HDR, OLED and Dolby Laser projection and so on... 8 bits just don't cut it anymore. On the last animation feature-film my studio did we run into huge problems with banding/stair stepping and so on... But the goal is 4K and as time moves on we will have to embrace the HDR thing. For live action feature films that we do here - they have ZERO problems with color-grading, tweaking, mastering/remastering and so on. What use is to have spectrometers, OLED, DCI projection and so on when the picture that comes in is just not acceptable for any further tweaking work in a calibrated environment. To even consider 4K HDR - whatever the flavor - the material needs to be 10bit minimum or more or it is not doable. Last animation feature that we did in regular SDR - it had major issues, some came from adobe side as usual and so on, but those can be worked around but when the material was colored in TVPaint - well, the gradients where just plain DEFECTIVE. That is the word colorist used to explain the problem with the material. You can add only so much grain/noise/dither to hide the main elephant in the room - that the problem is technical not artistic in nature. I understand that not a lot of artists can review the material on OLED or splurge and go to Dolby 6-point laser projection where you will have additional metamerism problems added to the existing ones (LoL) but once you see the banding issues on 20meter+ 4K laser projection or even a 65' OLED. And there are no easy fixes for the limited bit depth that is at the root of the problem here. The delivery standarts are becoming more demanding and everyone wants to be future-proof. It does not matter if it HDR or DolbyVision or something else that the project will need to be finished in. There are many tricks on the resolution side of things where super/sub sampling can be used but with bit depth - no such luck.
I like the TVPaint and what it offers and I see that the interface seems intuitive but if the material that comes out of it is defective by todays standarts I have to ask the question. I need to have 10bits or more. Ideally as ProRes422HQ 4:2:2 10bit or DNxHR 4:2:2 10bit or 12bit, can live without the 4:4:4 if that makes it easier. I can also transcode from dpx/tiff/exr whatever as long as the end result is something more. 16bit 4:4:4 would be ideal. So would OCIO color management. Love the linux option. Love the USB hardware keys.
Thank you all for any pointers regarding this issue.
Hope I am not offending anyone here, coming from the technical side of the post - am I missing something here? Is there some 10/12/16bit engine switch coming to TVPaint or is it doomed?
The colorist is furious, the finishing artist is too and the animation artists are non the wiser regarding why the material is not acceptable. So many issues to unravel so I come here after half a year of back and forth with my collogues that do the actual work using TVPaint.
I am the technical director, so think powershell, python, lto tapes, calibration, workflows, codecs and so on... My passion as of late has been to dive into film restoration (last 5 years+) and that has been a real eye opener. Working with film scans you really start to appreciate the beautiful nature of analogue. Have seen more than enough animation projects done on film. Know many software packages, mostly vfx in nature or image processing based (last one usually without GUI ha ha). So this issue here has me seriously confused.
In the world of HDR, OLED and Dolby Laser projection and so on... 8 bits just don't cut it anymore. On the last animation feature-film my studio did we run into huge problems with banding/stair stepping and so on... But the goal is 4K and as time moves on we will have to embrace the HDR thing. For live action feature films that we do here - they have ZERO problems with color-grading, tweaking, mastering/remastering and so on. What use is to have spectrometers, OLED, DCI projection and so on when the picture that comes in is just not acceptable for any further tweaking work in a calibrated environment. To even consider 4K HDR - whatever the flavor - the material needs to be 10bit minimum or more or it is not doable. Last animation feature that we did in regular SDR - it had major issues, some came from adobe side as usual and so on, but those can be worked around but when the material was colored in TVPaint - well, the gradients where just plain DEFECTIVE. That is the word colorist used to explain the problem with the material. You can add only so much grain/noise/dither to hide the main elephant in the room - that the problem is technical not artistic in nature. I understand that not a lot of artists can review the material on OLED or splurge and go to Dolby 6-point laser projection where you will have additional metamerism problems added to the existing ones (LoL) but once you see the banding issues on 20meter+ 4K laser projection or even a 65' OLED. And there are no easy fixes for the limited bit depth that is at the root of the problem here. The delivery standarts are becoming more demanding and everyone wants to be future-proof. It does not matter if it HDR or DolbyVision or something else that the project will need to be finished in. There are many tricks on the resolution side of things where super/sub sampling can be used but with bit depth - no such luck.
I like the TVPaint and what it offers and I see that the interface seems intuitive but if the material that comes out of it is defective by todays standarts I have to ask the question. I need to have 10bits or more. Ideally as ProRes422HQ 4:2:2 10bit or DNxHR 4:2:2 10bit or 12bit, can live without the 4:4:4 if that makes it easier. I can also transcode from dpx/tiff/exr whatever as long as the end result is something more. 16bit 4:4:4 would be ideal. So would OCIO color management. Love the linux option. Love the USB hardware keys.
Thank you all for any pointers regarding this issue.