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Character Generator
Posted: 20 Mar 2007, 10:19
by TVPaint
Hi folks,
Today we are releasing a second plugin for both of our products.
Character Generator : this plugin allows to do some titling effects, more complex than using the Simple/Multiline Text FX.
Please note that this plugin is a beta version.
Install :
Unzip the file and place the obtained DLL in your Plugin directory.
Then launch the software, RMB on the Custom Panel's button and choose Load a New Toolbar.
Browse into your system in order to select the chargen.bin file, then press OK.
A new Custom Panel will appear including the button that will allow to launch the plugin.
Have fun !
Edit :
This plugin works fine, or the same in TVPaint 7.5
Re: Character Generator
Posted: 20 Mar 2007, 16:02
by ZigOtto
TVPaint wrote:Please note that this plugin is a beta version.
noted!
2 questions to start :
- how can I set the font/color/glow/... option settings on an entire word (or) paragraph, in other words, how can I
select the part I want to be active and to be modified? (see pict.1, only the last letter is affected).
- how does work the alpha setting? and why a decimal value?
(I think a 0>255 or 0>100% would be more intuitive), because like this,
I got weird render... (see pict.2)
Re: Character Generator
Posted: 20 Mar 2007, 16:13
by TVPaint
ZigOtto wrote:TVPaint wrote:Please note that this plugin is a beta version.
noted!
Thank you :p It's very to keep it in mind if you use it
ZigOtto wrote:
2 questions to start :
- how can I set the font/color/glow/... option settings on an entire word (or) paragraph, in other words, how can I select the part I want to be active and to be modified? (see pict.1, only the last letter is affected).
Zig, you already get how to type a text : Just press the Type button at the bottom of the panel.
If you want to set the font/color/glow/, make sure that you have selected the text you want to set using either your mouse or your keyboard using Shift + Arrows/Home/End (like in a traditional Text editor).
Then press the Edit button at the bottom to set the options as you wish.
ZigOtto wrote:
- how does work the alpha setting? and why a decimal value?
(I think a 0>255 or 0>100% would be more intuitive), because like this,
I got weird render... (see pict.2)
The alpha setting works with the Glow parameter and it's true, a value between 0 and 100% must more intuitive.
But you know...
TVPaint wrote:Please note that this plugin is a beta version.
:p
Posted: 20 Mar 2007, 16:14
by ZigOtto
oh, and 2 more :
- what's the meaning of the 2 marks at the top of the project? (see pict.)
- no HUD planed to make easier the lay-out?
to move "Boxes" by dragging them (with the LMB click&drag) in the preview window?
Posted: 20 Mar 2007, 16:18
by TVPaint
Those markers shows where the text starts when you press Tab.
Press it once and your text will move to the first marker, press it twice and it will move to the second one.
HUD would probably make it easier, that's true but
TVPaint wrote:Please note that this plugin is a beta version.
Thanks for your suggestion Zig, we appreciate it !
And...
Posted: 20 Mar 2007, 17:42
by ubik
for Mac users? No .dll?
Posted: 20 Mar 2007, 19:46
by Peter Wassink
this looks like a powerfull tool.
i agree with zig and put my vote up for an extended HUD
the interface looks rather complex and not entirely intuitive
but i too noted this is still a beta version
i also wonder why it is not simply put inside the fx stack?
(maybe this is a little gift for all Mirage users out there?)
my problem with that is that you introduce a new way of keyframing and to me this gets a bit confusing.
Posted: 20 Mar 2007, 19:50
by Hervé
Tantalus wrote:
(maybe this is a little gift for all Mirage users out there?)
Yes
Posted: 20 Mar 2007, 23:52
by malcooning
Tantalus wrote:the interface looks rather complex and not entirely intuitive...my problem with that is that you introduce a new way of keyframing and to me this gets a bit confusing.
I agree with Tantalus. If keyframes are to be involved, this is better off embedded into the FX stack. Otherwise, I believe too that the interface should be simplified. There are too many tabs to go through, and considering this is not as complex as particles its interface should not be so complex either.
and just as everybody else her, I too take its beta-state into account.
but it's a good tool to have.
Posted: 21 Mar 2007, 14:31
by Peter Wassink
2 further requests/suggestions for the char generator
-an import source option, where you can point to an external text document.
this way you can set up, for instance, endtitels in an external editor and import them as a whole, keeping the layout(fonts/fontsizes etc) intact
-a subtitel option
where you can set in and outpoints for lines (see image)
either by manually entering framenumbers or smpt code
or (even better) catching those numbers 'on the fly' i.e. while playing the clip each keystroke records the in-point/out-point/in-point/out-point...etc
Posted: 21 Mar 2007, 15:11
by ZigOtto
good one, Tantalus,
I add my support to that kind of improvements.
loading a text file would be a plus,
although a simple copy/paste ability could be sufficient,
I mean, RMB could bring a popup menu [Cut/Copy/Paste/Delete]
ghosted or not regarding current selection and/or text already existing in the buffer.
ah, also a little bug :
style: Normal/Italique seem to be inverted. (see pict.)
Re: And...
Posted: 22 Mar 2007, 09:59
by ematecki
ubik wrote:for Mac users? No .dll?
It's comming, I was on vacation last week...
tantalus wrote:the interface looks rather complex and not entirely intuitive
It is an old project that was put on hold for a looonnng time, so we release it *as is* until we get some time to make a full fledged FX out of it.
Re: Character Generator
Posted: 23 Sep 2008, 00:28
by Paul Fierlinger
As others have stated here, it's very cumbersome to use,
and I note that this is an experiment
, but there's one thing I do like the plugin for and that is to type directly into the project window. I don't believe there is any better (more direct) way to do this in TVP, correct?