Hi Zoe,
Here's a late answer, but better late than never
We have our own development and bug-tracking tools, and they are updated each time we get user feedback, either when visiting them (which is favoured for better to have a better comprehension), or when recieving emails, or when recieving phone calls, or via the forum, or during festivals...
As to share our todo list, it's technically possible, but not necessarily legally.
Some features are asked by studios with whom we signed NDAs and we cannot communicate on this. That's the case of the brand new Scan Cleaner Color FX
http://forum.tvpaint.com/viewtopic.php?f=10&t=9058" onclick="window.open(this.href);return false; . We could only communicate on it only when it was done, and I cannot tell you who asked us to develop it. It's the same for the
Inlay Texture FX.
There is also a strategic aspect for some of our clients (mainly the ones located in the USA) : to remain at the forefront of technology without revealing their plans to other studios.
Moreover, some features requests are really complex to develop (here's one or two on
this topic). In that case, even if we would share our approach, it would be much harder to follow us regarding development, concepts and priorities (that may vary depending on our income).
Let me explain : the main issue that we run into is the level of abstraction necessary to explain and make understand that or this possibility (or impossibility) in C++.
In a software, things are extremely nested together. It’s like a house or a building : while it’s easy to imagine how to extend or shrink some rooms, there are some walls that we cannot easily move without compromising the integrity of the structure. However, it’s easier to move furniture when we rearrange a new room.
That said, it is entirely appropriate that we make an extra effort to make you understand some of the ins and outs.
Right now, we are workng on several major points :
- The functions that needs to be changed in depth in order to allow some updates (some listed on the topic mentioned earlier, but we also have some other big features in our plans)
- Fixing TVPaint Animation 11's known bugs (hence the release of 11.0.1).
- The possibility of TVPaint Animation telling that an update is available, and what bugs will be fixed.
- The Android version of TVPaint Animation 11 Professional Edition.
Concerning bug fixes, we could have a topic containing a list of the things that will be adressed in the next minor update (11.0.x), or being able to access this list via the software in itself (but that would require an Internet connection).
That's all I can say