Freehand Flip should be independent of zoom/rotation
Posted: 26 Dec 2014, 14:45
I use the Freehand Flip tool constantly, but it is particularly important for inbetweening. However, if I am zoomed in to a drawing for inbetweening, or if the animation disc is rotated, the axis for the Freehand Flip tool zooms and rotates as well. Soon I am having to move the cursor in bizarre arcs to flip just one or two drawings.
It becomes even worse when working on twos at 24fps: since each instance is held for 2 exposures, it doubles the travel distance I have to move the cursor to flip 3 drawings. I would like it if the Freehand Flip were always relative to the interface, not to the canvas.
It becomes even worse when working on twos at 24fps: since each instance is held for 2 exposures, it doubles the travel distance I have to move the cursor to flip 3 drawings. I would like it if the Freehand Flip were always relative to the interface, not to the canvas.