David_Fine wrote:If so, please post them here! Even if they are second nature to you, I may not know about them.
here are some things that I can think of right now (in random order)
-the difference between the keyboard shortcut "go left/right" and "go to next/previous instance". I was using "go left/right" at the beginning but now mostly using "go to next/previous instance"
- you can hide a layer by clicking on the small arrow on the left next to the layer name.
-the importance of groups, you can apply effects and transformations to groups etc.
-image marks! use keyboard shortcuts to go to the next/previous image mark (very useful for keys)
-there is an image mark panel (windows->tool->image mark panel) with that panel you can delete all image marks on one layer
-in a custom panel you can click between (in the tiny space) two buttons to e.g. paste a new button between them, that way you can organize your panel
-you can rename a section in the custom panel by right clicking on the horizontal line
- rename.png (13.48 KiB) Viewed 16934 times
-you can double click on an instance to quickly rename it (not below, but directly on the instance thumbnail)
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maybe a good tip is to just right click on everything and you may find new options that you did not know before!
- you can quickly jump to a frame with the keyboard shortcut Shift+F (go to frame)
-if you are working with a alpha channel, you can change the background at the bottom left to any color you need
(if you are going throughout the particle generator library/browser make sure to set your alpha/background color to black otherwise you may not see some particle presets)
-always keep an eye on your smooth setting, set it to medium or best to avoid pixelation!
- smooth.png (18.75 KiB) Viewed 16934 times
-you can also erase with the flood fill tool. it is very handy if you want to paint your character opaque.
-everytime you pick a color, it is being saved in the bin.
- color bin.png (14.95 KiB) Viewed 16934 times
-you can make an animated cut brush by first selecting more than one frame in the timeline and then cut out the brush
-you can save cut brushes (e.g. body parts of a character) in a custom panel