Page 1 of 1

Keyframing...

Posted: 18 Mar 2014, 04:42
by PreciousRoy
I hope no one attacks me with "TV Paint isn't Flash!" or "It'll look to CG" and etc.

I get it, I get it. I've read up on all the controversy when searching about this on the forum.

However, is it possible to create keyframes? I have pretty much worked with being able to move pictures around. No so much of character building or a "puppet", but I do animate in another program then decide to clean it up in TV Paint. I'd like to pan pieces around to correct the animation better, I guess it wouldn't hurt to color and clean up everything over and over a new frame, but if a character arm only moves up, I just wanna push the line work up with it too.

Pretty complicated Huh?

Re: Keyframing...

Posted: 18 Mar 2014, 09:13
by slowtiger
I do that all the time.

- Select the part you want to move
- Select Transform tool (ctrl-T)
- Transform, Return.
- Deselect.

If I need to animate more frames like that:
- Choose Custom Brush tool (B)
- Copy or cut part
- Transform via Cut Brush tools
- Paste.

I used this for coloured art, but now only for roughs, because I noticed it looks nicer (in my style) when I do separate cleanups for each frame over this.

Re: Keyframing...

Posted: 18 Mar 2014, 13:26
by D.T. Nethery
PreciousRoy wrote: However, is it possible to create keyframes? I have pretty much worked with being able to move pictures around. No so much of character building or a "puppet", but I do animate in another program then decide to clean it up in TV Paint. I'd like to pan pieces around to correct the animation better, I guess it wouldn't hurt to color and clean up everything over and over a new frame, but if a character arm only moves up, I just wanna push the line work up with it too.
^
What Slowtiger said .

There's no reason you could not design a character then break it up into a set of custom brushes or on different layers (as a set of character "assets" -- arms , legs, different heads, props ) then use the KeyFramer Tool in the FX Stack to manipulate those parts (and use the Key Framer Speed Curve editor in the KeyFramer to add slow-ins/slow-outs) .

I saw a tutorial by Daniel Cheng showing this process. The tutorial is in Chinese language , but you can just watch it and follow along with what he's doing .






.

Re: Keyframing...

Posted: 18 Mar 2014, 15:30
by PreciousRoy
Woah ok, that was amazing!

I'm gonna totally try out that technique. I am such a perfectionist when it comes to clean up and I start my work all over if something isnt just right. I always get a good motion but my lines always get to me.

This will be perfect, my clean up will be more cleaner and I can always tweak the lines to give the animation texture.

Re: Keyframing...

Posted: 18 Mar 2014, 18:06
by PreciousRoy
Okay—take that back this thing isn't working for me at all.

Re: Keyframing...

Posted: 18 Mar 2014, 18:15
by slowtiger
Do you have some example movie to show?

Re: Keyframing...

Posted: 18 Mar 2014, 18:37
by Fabrice
PreciousRoy wrote:Okay—take that back this thing isn't working for me at all.
ok, but why ? please explain.

Re: Keyframing...

Posted: 18 Mar 2014, 18:47
by PreciousRoy
Well it's not tweening for me. :(

I think I'm doing something wrong, it won't move when I pan the picture.
I'm not using a custom brush I just thought I could work with the layer.

I made a keyframe then I put the mark at the place I want, but my image isn't showing so I can't pan it... It's just so confusing.

I guess I've been spoiled by vector programs with timelines and stuff.

Re: Keyframing...

Posted: 18 Mar 2014, 19:14
by slowtiger
Using the Keyframer needs some practice.

1. Cut a brush from the part you want to move. Create an empty layer of the length you need.
2. Open Keyframer FX. Go to "Render" tab and select your custom brush as source.
3. "Preview" should be checked. You should see your body part now.
4. Go back to "position" tab. Change the pivot point if needed. Press "C" once.
5. Move your body part to where you want it. Press "C" again in all axis you use.
6. Go to another frame, repeat 5, but don't press "C" again - every time you change values, a key will be created in that frame.
7. Step through animation. If satisfied, select all frames of empty layer, press "Apply".

Re: Keyframing...

Posted: 18 Mar 2014, 19:18
by PreciousRoy
Oh, so it only works with custom brushes?

Re: Keyframing...

Posted: 18 Mar 2014, 20:15
by slowtiger
Have a look at the pulldown list under "Source". Can be a brush, a layer, or whatever project is open at that time.