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perspective rulers for TVPaint

Posted: 27 Dec 2012, 20:23
by Animark
Hello,

I remember some older posts dealing with some ideas for a perspective ruler in TVPaint:
viewtopic.php?f=34&t=5942" onclick="window.open(this.href);return false;
viewtopic.php?f=11&t=5901&p=53384" onclick="window.open(this.href);return false;
viewtopic.php?f=26&t=6261&p=56011" onclick="window.open(this.href);return false;

I few weeks ago I was able to buy a software called "Manga Studio 4 EX" for a very low price and yesterday I started to play with it. One very interesting feature is the Perspective Ruler, availiable as 1, 2 and 3 point perspective. In my opinion, it is a very good inspiration when thinking about implementing a kind of a perspective ruler into Tvpaint.
Here are some point I liked:
- possibility to have different rulers on special ruler-layers
- every other layer is able to be affected by a ruler-layer (snap-function)
- every line you draw on a layer can be affected by the ruler-layer, even when there is no visible perspective line. Meaning every line you draw is fitting in the perspective, when snapping is enabled.

Here is a nice tutorial, where somebody talks about the perspective ruler and shows, how it works.
http://www.youtube.com/watch?v=G-UF2SxbH9E" onclick="window.open(this.href);return false;

It is about 17 minutes long, if you don't have the time, just try to catch these minutes:
- 02:00 to 06:00
- 10:00 to 13:00
- 14:00 to 16:00

I am not sure If I would really need a tool like this, or how many TVPaint users would love this or even not - but for me the concept works great - much greater than the analogues tool in adobes illustrator.

Regards from Animark :-)

Re: perspective rulers for TVPaint

Posted: 28 Dec 2012, 07:59
by Elodie
Thank you very much for sharing this video, that could be helpful and inspiring. We are still thinking about adding this kind of feature in TVPaint =)

Re: perspective rulers for TVPaint

Posted: 29 Jan 2013, 15:35
by Peter Wassink
i haven't tested this myself, but it looks like it could be of use to some.

http://epicgames.com/community/2012/11/ ... ic-friday/" onclick="window.open(this.href);return false;