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Using the pixel tracker..

Posted: 07 Jul 2010, 21:31
by CartoonMonkey
A quick sample of work I'll be doing in an upcoming project. Combining live action video, with sketchy drawn cartoon characters:
( 720p .h264 quicktime ) -15mb download

http://www.cartoonmonkey.com/anthony-wave.mov" onclick="window.open(this.href);return false;

Perfect stuff for TVP! :D
-C

Re: Using the pixel tracker..

Posted: 08 Jul 2010, 00:02
by CartoonMonkey
And a 2nd version, this time with our character laid down on the table..
http://www.cartoonmonkey.com/anthony-waves-v2.mov" onclick="window.open(this.href);return false;

Re: Using the pixel tracker..

Posted: 08 Jul 2010, 00:09
by Paul Fierlinger
SAY a problem is pretty poor English, especially since the correct STATE the problem would serve the same purpose; starting with the letter S. Who wrote that, a teacher?

Re: Using the pixel tracker..

Posted: 08 Jul 2010, 07:29
by CartoonMonkey
Agreed! Not sure who wrote that bit. Someone on staff at the company I'm working with, not a teacher.
-C

Re: Using the pixel tracker..

Posted: 08 Jul 2010, 07:58
by Sewie
That's a very impressive effect!
I've never used the pixel tracker so it's good to see what it can do.

Re: Using the pixel tracker..

Posted: 09 Jul 2010, 08:02
by Peter Wassink
let me State a problem here then.... :wink:
and that is that this test is not done with live action video, but a on a still photo.
a still photo is much easier to track. did you try sticking the litlle guy onto a real camera shot?

the effect looks nice though.

Re: Using the pixel tracker..

Posted: 09 Jul 2010, 10:47
by CartoonMonkey
Ha, no in fact this was done on 30fps live video, not a single still.
Sometime I'll do a little tutorial. It's easy enough to do, provided camera angles don't change too much. (tilting of 3d surfaces etc)
C

Re: Using the pixel tracker..

Posted: 09 Jul 2010, 11:31
by Peter Wassink
CartoonMonkey wrote:Ha, no in fact this was done on 30fps live video, not a single still.
Sometime I'll do a little tutorial. It's easy enough to do, provided camera angles don't change too much. (tilting of 3d surfaces etc)
C
oops i see it now.
indeed in these shots the camera angles change so little, there is hardly parallax so you might as well use a still :wink: