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camera

Posted: 18 Sep 2009, 00:30
by jasper23
Not sure what I'm doing wrong but when I render camera to a new project it only gives me the start position for the length of the scene. It plays fine before the render process, though.
Am I forgetting a step?
Thanks

Re: camera

Posted: 18 Sep 2009, 01:51
by Paul Fierlinger
You need to make a second position to make the camera change between the two positions and follow a path. Just click a second time and you'll get the point. The path from one position to the next will take as long as the amount of frames there are in the clip, even if you click the second time while you are still on the first frame.

To create holds you must activate the Time profile. Double click on it, move it above the timeline and stretch it across all the frames. Create a curve that starts with a flat length along the bottom of the graph's field; that will be your hold. This should be enough for you to start experimenting with camera moves.

Re: camera

Posted: 18 Sep 2009, 07:11
by D.T. Nethery
jasper23 wrote:Not sure what I'm doing wrong but when I render camera to a new project it only gives me the start position for the length of the scene. It plays fine before the render process, though.
Am I forgetting a step?
Thanks
Hi, Jasper23 ,

What Paul said .

Here's what it would look like for a very short camera move spread over 30 frames, with a short hold at the start and the end of the move.
In actual practice a move like this would look better spread over more frames, but I wanted the entire thing to fit within the screen capture I
made as an example.

(click the image to see it larger)
Camera_Move_TimeProfile.jpg
Paul Fierlinger wrote:You need to make a second position to make the camera change between the two positions and follow a path. Just click a second time and you'll get the point. The path from one position to the next will take as long as the amount of frames there are in the clip, even if you click the second time while you are still on the first frame.

To create holds you must activate the Time profile. Double click on it, move it above the timeline and stretch it across all the frames. Create a curve that starts with a flat length along the bottom of the graph's field; that will be your hold. This should be enough for you to start experimenting with camera moves.

Re: camera

Posted: 18 Sep 2009, 07:36
by jasper23
Yes I have a second camera position, and in another earlier test I had multiple positions. I also set my slow-ins and slow-outs with holds etc. using the time profile.
As I said in my first post these all play fine in the original project, however when I go to "render camera to a new project" I only get the start position.
Any ideas?

Re: camera

Posted: 18 Sep 2009, 07:41
by Hervé
jasper23 wrote:Yes I have a second camera position, and in another earlier test I had multiple positions. I also set my slow-ins and slow-outs with holds etc. using the time profile.
As I said in my first post these all play fine in the original project, however when I go to "render camera to a new project" I only get the start position.
Any ideas?
Your clip must have a duration.

Re: camera

Posted: 18 Sep 2009, 08:19
by ematecki
Here it works...

Try with this small project :
camera.tvpp.zip
(12.66 KiB) Downloaded 920 times

Re: camera

Posted: 18 Sep 2009, 08:19
by Paul Fierlinger
What happened to Nethery's post???? :) :) (I know, render to new project does work).

Re: camera

Posted: 18 Sep 2009, 17:46
by D.T. Nethery
Paul Fierlinger wrote:What happened to Nethery's post???? :) :) (I know, render to new project does work).
I deleted my post from earlier this morning because I figured out what I was doing wrong and I didn't want to take up Herve's time following a false trail.

And I was trying to think of a better way to ask for the process to be clarified. I think for the new user or even an experienced TVP user downloading TVP 9.5.3 for the first time that the way Camera Render to New Project now works is slightly confusing. It didn't seem to me that simply saying "Your clip must have a duration." adequately explained the behavior when rendering the camera move and then being able to view it. But I didn't have the right words to explain it myself. I still don't.

Re: camera

Posted: 18 Sep 2009, 18:59
by Paul Fierlinger
David, how do you delete a post you have already posted? If I knew how that's done I would have a better reputation. :o
ED

Re: camera

Posted: 18 Sep 2009, 19:06
by ZigOtto
Paul Fierlinger wrote: If I knew how that's done I would have a better reputation. :o
ED
:lol:

Re: camera

Posted: 18 Sep 2009, 19:20
by D.T. Nethery
Paul Fierlinger wrote:David, how do you delete a post you have already posted? If I knew how that's done I would have a better reputation. :o
ED
I think it's an option within a short time after you've posted something (sort of a "I think I better think it out again" fail-safe button) .
The option to self-delete goes away after half-an-hour or so .

When you first post there's a little "X" at the top right of the post. Click the "X" to delete.

Re: camera

Posted: 18 Sep 2009, 19:36
by Paul Fierlinger
Strange that I noticed that little X as soon as I posted and I used it and true enough, my post just vanished. Later I found it back on for Raymond to get his laugh. I think he knows how to dig things out of the trash. :roll:

Re: camera

Posted: 18 Sep 2009, 23:36
by jasper23
OK I think I got it. I just needed to extend the BG out to the duration of the rest of the layers. I was assuming that because it was "held" BG it would simply work that way.
It was throwing me off because the original project would play just fine before the render.
Thanks for the replies.

Re: camera

Posted: 18 Sep 2009, 23:54
by Paul Fierlinger
Good to hear, and if you need to combine two projects -- let's say you need a camera move on the foreground and a different move, such as clouds and spaceships in the background, you can render the foreground to a new project and then paste the background camera move on a bottom layer.
The greatest beauty I find in this system is that the camera move will always be in single frames whether you export at 12fps, or 24 fps or any other combination.