Point of view of a Cyborg - animation
Point of view of a Cyborg - animation
Hi guys,
I am looking for an animation that I can use as a video overlay that shows what a Cybord actually sees through his artificial eyes. It has to look like the old-fashioned Terminator / Predator / Robocop movies with those many useless parameters running up the screen and with bars and statistics and all that stuff shown at the display of his eyes.
If anyone knows where I can find something like this (that I can use in TVPaint somehow) for a few dollars or even for free, please let me know.
Ok, I could do this with TVPaint step by step but it would take weeks to create something like this if it should look cool.
Thanks for any input!
Volker
I am looking for an animation that I can use as a video overlay that shows what a Cybord actually sees through his artificial eyes. It has to look like the old-fashioned Terminator / Predator / Robocop movies with those many useless parameters running up the screen and with bars and statistics and all that stuff shown at the display of his eyes.
If anyone knows where I can find something like this (that I can use in TVPaint somehow) for a few dollars or even for free, please let me know.
Ok, I could do this with TVPaint step by step but it would take weeks to create something like this if it should look cool.
Thanks for any input!
Volker
Volker Hill
CBPaint 1+2, Casablanca Solitaire, Enterprise MAX, Bogart SE
TVPaint Animation Pro 9, Wacom Intuos 3
CBPaint 1+2, Casablanca Solitaire, Enterprise MAX, Bogart SE
TVPaint Animation Pro 9, Wacom Intuos 3
- Peter Wassink
- Posts: 4437
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
Re: Point of view of a Cyborg - animation
try playing around with the timecode generator.
put down a sequence of say 100 frames, for this case the timecode setting looks probably best (as opposed to the framenumber setting)
pick the sequence up as a custombrush
in the custombrush panel set the animation setting to random
put down the animbrush on your animlayer.
i would also put on some glow with the glowFX maybe animate the amount of glow so that it pulsates somewhat
(best way to animate amount fluctuations of an FX is to use the progress profile)
put down a sequence of say 100 frames, for this case the timecode setting looks probably best (as opposed to the framenumber setting)
pick the sequence up as a custombrush
in the custombrush panel set the animation setting to random
put down the animbrush on your animlayer.
i would also put on some glow with the glowFX maybe animate the amount of glow so that it pulsates somewhat
(best way to animate amount fluctuations of an FX is to use the progress profile)
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
Re: Point of view of a Cyborg - animation
Thank you Tantalus, that would be a good start.
But I was planning to use some kind of animation that already exists so I just have to modify it a bit for my needs.
But I am afraid that I have to do it from scratch now. Maybe that's good because nobody can sue me for stealing things
Any further ideas?
But I was planning to use some kind of animation that already exists so I just have to modify it a bit for my needs.
But I am afraid that I have to do it from scratch now. Maybe that's good because nobody can sue me for stealing things
Any further ideas?
Volker Hill
CBPaint 1+2, Casablanca Solitaire, Enterprise MAX, Bogart SE
TVPaint Animation Pro 9, Wacom Intuos 3
CBPaint 1+2, Casablanca Solitaire, Enterprise MAX, Bogart SE
TVPaint Animation Pro 9, Wacom Intuos 3
Re: Point of view of a Cyborg - animation
Write some text in a font you find appropriate. Render this text (in Photoshop) and export it with transparent background. Import into TVP and reveal it line by line or however you like. (Usually this is done backwards: duplicate the frame, erase some stuff, duplicate that frame, and so on. Reverse sequence in the end.) You could add some effect like a blinking cursor. When you're satisfied with animation, add some SFX like glow or whatever.
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
- Paul Fierlinger
- Posts: 8100
- Joined: 03 May 2008, 12:05
- Location: Pennsylvania USA
- Contact:
Re: Point of view of a Cyborg - animation
I have no idea what Cyborg is & what you are talking about (please don't explain ) but I thought you might like to know that TVP has another text filter within the Filter Stack, called Multiline Text. You can type anything in word or copy any text off of any page and import it into TVP for further manipulation. This is also good when you need to spell check text before you import it and when you need to write large chunks of text.
Paul
http://www.slocumfilm.com
Desktop PC Win10-Pro -64 bit OS; 32.0 GB RAM
Processor: i7-2600 CPU@3.40GHz
AMD FirePro V7900; Intuos4 Wacom tablet
http://www.slocumfilm.com
Desktop PC Win10-Pro -64 bit OS; 32.0 GB RAM
Processor: i7-2600 CPU@3.40GHz
AMD FirePro V7900; Intuos4 Wacom tablet
Re: Point of view of a Cyborg - animation
Good ideas, Slowtiger. Thank you.
I am aware of the Multi Line Text fx, so there is no need to use the Photoshop detour.
I have found some animated grids and Matrix-like effects on the Digital Hotcakes Disc7. That should be ok as a basis.
I will make those animations transparent so the actual video images will be visible in the background.
And then I can add some lines of text and a cursor and some weird timecode. That should look authentic.
I will post the result here - later...
I am aware of the Multi Line Text fx, so there is no need to use the Photoshop detour.
I have found some animated grids and Matrix-like effects on the Digital Hotcakes Disc7. That should be ok as a basis.
I will make those animations transparent so the actual video images will be visible in the background.
And then I can add some lines of text and a cursor and some weird timecode. That should look authentic.
I will post the result here - later...
Volker Hill
CBPaint 1+2, Casablanca Solitaire, Enterprise MAX, Bogart SE
TVPaint Animation Pro 9, Wacom Intuos 3
CBPaint 1+2, Casablanca Solitaire, Enterprise MAX, Bogart SE
TVPaint Animation Pro 9, Wacom Intuos 3
- Klaus Hoefs
- Posts: 570
- Joined: 03 May 2008, 22:24
- Location: Hamburg
- Contact:
Re: Point of view of a Cyborg - animation
Paul Fierlinger wrote:I have no idea what Cyborg is & what you are talking about (please don't explain )
First, I thought it was the name of an antiperspirant.
Re: Point of view of a Cyborg - animation
Here's something that might be helpful too, a frame counting GIF file (1 to 1500) that someone posted on the former Mirage forum...
Re: Point of view of a Cyborg - animation
Klaus Hoefs wrote: First, I thought it was the name of an antiperspirant.
or was it rather a plastic phallus ?
Re: Point of view of a Cyborg - animation
the very first results including your input... looks better on my PAL-TV though...
http://www.weplay.de/temp/humans_detected.wmv
the sound effects are just "dummies"
http://www.weplay.de/temp/humans_detected.wmv
the sound effects are just "dummies"
Volker Hill
CBPaint 1+2, Casablanca Solitaire, Enterprise MAX, Bogart SE
TVPaint Animation Pro 9, Wacom Intuos 3
CBPaint 1+2, Casablanca Solitaire, Enterprise MAX, Bogart SE
TVPaint Animation Pro 9, Wacom Intuos 3