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drawing out of the canvas
Posted: 11 Feb 2008, 13:46
by toonsisters
I would also like to ask for the ability to draw out of the canvas.
If I try to animate a character walking outside, I need to see at least one keyframe outside to animate to.
Is this difficult ot create?
Posted: 11 Feb 2008, 14:21
by ZigOtto
well, for that issue, (animated character moving out left-side or right-side),
I use to anticipate by working on an oversized project,
say, if your output size is 1280x720, my working project would be 1600x720,
and I would crop it at the output size just before the export.
Posted: 11 Feb 2008, 14:37
by Peter Wassink
i don't know how difficult this would be.
but in the digital realm it is even thinkable to have no border to your work canvas.
but in the end you will always need certain dimensions for your output.
and you have to decide on your 'camera framing' and 'output dimensions'...in other words...what part of your workcanvas goes finally to the 'big screen' and in which resolution.
this is no different in TVP
the only thing is that people generally tend to work in a project of the same dimension as their final output.
But this is not at all necessary you can easily crop your project dimensions larger to accommodate extra playing room for camera moves or cases like you describe where you need a key position outside the frame.
so the best current workaround is to crop your frame wider.
Posted: 11 Feb 2008, 18:16
by toonsisters
Ah yes, thank you.
This is easily to manage.
I only have to create a transparent layer with my final output size, so I can keep the overview.
Posted: 11 Feb 2008, 18:31
by Peter Wassink
toonsisters wrote:
I only have to create a transparent layer with my final output size, so I can keep the overview.
ah... yes i forgot to mention that..
i always do that too! (i keep it locked and at 50% transparent)
Mensch sind wir klug...
Re: drawing out of the canvas
Posted: 24 Aug 2008, 21:35
by CoreyAnimator
this would be a great feature to add, good idea!