Importing MOV files to TVPaint: how to avoid file size bloat?
Posted: 08 Jun 2023, 16:17
Rewatching this video (https://youtu.be/UQ33WBtOavQ) again several years later brings up a question: when importing an image sequence or .mov file of rendered 3D models (or live-action footage) into TVPaint for reference are there any methods to avoid the having the TVPaint file size get very large (which can tend to cause lag when working inside the file and increases the amount of space needed to store the file on my hard drive).
In this making-of video they show how they did pre-viz of dolly and crane shots using 3D models , then imported the image sequence of 3D model animation into the timeline to draw over the 3D models.
I understand that an image sequence or .mov or .mp4 file can be imported with Preload unchecked, so the file is not embedded in the TVPaint project , but functions instead as a referenced video file , but in my experience this tends to make the file laggy (almost as laggy as simply importing the image sequence or mov file in with PreLoad checked , so it is fully embedded in TVPaint).
Is it more a matter of the speed of the users CPU , available RAM , and whether using SSD instead of HDD ?
Are there any steps that can be taken to avoid the file size getting too large and laggy when using referenced CG or live-action footage ?
In this making-of video they show how they did pre-viz of dolly and crane shots using 3D models , then imported the image sequence of 3D model animation into the timeline to draw over the 3D models.
I understand that an image sequence or .mov or .mp4 file can be imported with Preload unchecked, so the file is not embedded in the TVPaint project , but functions instead as a referenced video file , but in my experience this tends to make the file laggy (almost as laggy as simply importing the image sequence or mov file in with PreLoad checked , so it is fully embedded in TVPaint).
Is it more a matter of the speed of the users CPU , available RAM , and whether using SSD instead of HDD ?
Are there any steps that can be taken to avoid the file size getting too large and laggy when using referenced CG or live-action footage ?