Each plane in Multiplane stack can have it's own Speed Profile
Posted: 01 Dec 2020, 01:34
If the Speed Profile is used to set the ease-out/ease-in on the Multiplane Camera move , it will apply the easing equally to all layers. For a simple camera move with all the planes consisting of still artwork this works fine. But in some cases it is not desirable to have the Speed Profile applied equally to all layers ; for example if one layer is an animation layer which has a character moving across one plane as the camera is pulling out (or pushing in) , if the speed profile applies to the anim layer then it will make the animation appear to slow down or speed up depending on the curve set in the Speed Profile. This has an unnatural effect on the animation , which has it's own spacing apart from the ease-out/ease-in of the camera move Speed Profile.
Here's an example: In this scene the camera pulls back from a close shot to a wide shot. There is an ease-in at the end of the shot as the camera finishes pulling back . The character running across the background from left to right should run at a constant rate of speed (the source animation is at a constant rate) but notice how the character slows down near the end , because the character layer is being affected by the ease-in Speed Profile of the camera move. The character is running faster as he enters from the left , but is moving slower by the end. The animation of the character running should maintain a constant rate of speed with the same spacing , not getting closer together (easing in) near the end.
https://youtu.be/NEqeRlobIto
My request is for an option to allow each Plane to have it's own Speed Profile. For example, let's say you have a Multiplane shot with 10 planes and 8 of those planes should move in unison with the same speed profile, but 2 of the planes need to have a different Speed Profile , you can copy and paste the same Speed Profile in the Bin to 8 of the 10 planes, but the 2 other planes can have a unique Speed Profile generated (or no Speed Profile) so the spacing of the animation is not changed by the Speed Profile of the camera move.
Here's an example: In this scene the camera pulls back from a close shot to a wide shot. There is an ease-in at the end of the shot as the camera finishes pulling back . The character running across the background from left to right should run at a constant rate of speed (the source animation is at a constant rate) but notice how the character slows down near the end , because the character layer is being affected by the ease-in Speed Profile of the camera move. The character is running faster as he enters from the left , but is moving slower by the end. The animation of the character running should maintain a constant rate of speed with the same spacing , not getting closer together (easing in) near the end.
https://youtu.be/NEqeRlobIto
My request is for an option to allow each Plane to have it's own Speed Profile. For example, let's say you have a Multiplane shot with 10 planes and 8 of those planes should move in unison with the same speed profile, but 2 of the planes need to have a different Speed Profile , you can copy and paste the same Speed Profile in the Bin to 8 of the 10 planes, but the 2 other planes can have a unique Speed Profile generated (or no Speed Profile) so the spacing of the animation is not changed by the Speed Profile of the camera move.