I noticed that when i tried to manually rotate a custombrush to place on a guide grid, i could not rotate freely because the handle of the Rotate brush - User Interface (Shortcut C) is snapped by the grid.
My request is that the rotation handle can be set to be imune for guides and grids.
i realize that sometimes you might want to snap the rotation handle, but i think in most cases people would like and expect it to be able to move free and independend from the active grid.
see picture:
as you can see the brush can only be rotated in a limited way
HUD and UI should not be subjected to Guide snap
- Peter Wassink
- Posts: 4436
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
HUD and UI should not be subjected to Guide snap
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
Re: HUD and UI should not be subjected to Guide snap
O_o
I wasn't even aware that this was a thing.
We'll have a look at it. It won't be in the upcoming update, but we'll see for the one after that.
I wasn't even aware that this was a thing.
We'll have a look at it. It won't be in the upcoming update, but we'll see for the one after that.
- Peter Wassink
- Posts: 4436
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
Re: HUD and UI should not be subjected to Guide snap
cool!
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
- Peter Wassink
- Posts: 4436
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
Re: HUD and UI should not be subjected to Guide snap
maybe a 'CTRL' key overide of the 'snap' to the grid would do the trick?
Would be nice anyway, i mean not only for UI but also for the regular tools.
And robably the easiest way to approach it for the developers
Would be nice anyway, i mean not only for UI but also for the regular tools.
And robably the easiest way to approach it for the developers
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM