Question KeyFramer/Path
Posted: 01 Apr 2019, 09:57
Hello everyone,
I would like to know if I can save time with the keyframer and the use of the path.
I have an animated character who throws a ball and I would like to add a cosmonaut's helmet (actually a simple "aquarium" on his head!).
Can I use my character's animation as "path" to hang my aquarium?
And how? Especially if I have more layers, lines and colors, for this character.
Last thing: will he follow the axis of the head?
Thank you...
I would like to know if I can save time with the keyframer and the use of the path.
I have an animated character who throws a ball and I would like to add a cosmonaut's helmet (actually a simple "aquarium" on his head!).
Can I use my character's animation as "path" to hang my aquarium?
And how? Especially if I have more layers, lines and colors, for this character.
Last thing: will he follow the axis of the head?
Thank you...