Animated paper textures
Posted: 03 Oct 2018, 19:30
Hi all
Is there any concept or plan animated papers in TVPaint?
By this I mean that instead of loading a single paper to be blended with my brush regardless of frame, I would load a sequence of papers. Perhaps the sequence was created by shooting a stack of paper under camera, or perhaps I did it by randomizing the position and rotation of one large texture in After Effects. The brush would simply use a different paper file depending on the frame.
The benefit is that it will feel like you actually used a fresh sheet of paper for each drawing- just like traditional paper. More importantly though, I find the look of a static texture while the strokes and shapes are dynamic to be a very specific aesthetic choice that evokes the notion of rubbings (holding a sheet of paper to a brick wall and filling an area with charcoal, for example, to capture the texture). If the paper were animated - it would feel like more of a default that is the intuitive expectation of an otherwise natural looking drawing sequence.
The sequence of papers would simply loop , randomize, ping pong (or whatever) and the image that is mixed with the brush would be different depending on the frame in which you are currently painting.
There's a script called Animated Paper by Svengali which is essentially an alternative Next Frame/Previous Frame command that also randomizes the position and orientation of the current paper. It's a great solution to workaround the current limitation but the ideal case would be an integrated paper sequence that loads the same way papers do currently - with the simple difference that it automatically loads the appropriate paper, depending on the current frame.
I think this would round out the brush paradigm of TVPaint very nicely while also opening up a very interesting path to explore various types of sequences as textures that evolve across your timeline.
Is there any concept or plan animated papers in TVPaint?
By this I mean that instead of loading a single paper to be blended with my brush regardless of frame, I would load a sequence of papers. Perhaps the sequence was created by shooting a stack of paper under camera, or perhaps I did it by randomizing the position and rotation of one large texture in After Effects. The brush would simply use a different paper file depending on the frame.
The benefit is that it will feel like you actually used a fresh sheet of paper for each drawing- just like traditional paper. More importantly though, I find the look of a static texture while the strokes and shapes are dynamic to be a very specific aesthetic choice that evokes the notion of rubbings (holding a sheet of paper to a brick wall and filling an area with charcoal, for example, to capture the texture). If the paper were animated - it would feel like more of a default that is the intuitive expectation of an otherwise natural looking drawing sequence.
The sequence of papers would simply loop , randomize, ping pong (or whatever) and the image that is mixed with the brush would be different depending on the frame in which you are currently painting.
There's a script called Animated Paper by Svengali which is essentially an alternative Next Frame/Previous Frame command that also randomizes the position and orientation of the current paper. It's a great solution to workaround the current limitation but the ideal case would be an integrated paper sequence that loads the same way papers do currently - with the simple difference that it automatically loads the appropriate paper, depending on the current frame.
I think this would round out the brush paradigm of TVPaint very nicely while also opening up a very interesting path to explore various types of sequences as textures that evolve across your timeline.