[youtube]https://youtu.be/iuMwPywV2hY[/youtube]
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You are beautiful! And your thoughts are beautiful! My thoughts are exactly the same.Peter Wassink wrote: ↑19 Oct 2017, 18:08 sorry about that, but i wasn't kidding
adding such complexity can only come at the cost of what tvpaint is very good at now.
in other words... tvpaint will become less good.
case in point: the example you show the software is Toonboom.
doing regular 2D animation in Toonboom is rather messy, exactly because it can do so many things it cannot do each of those things very good.
if you need what you show there... then simply buy toonboom.
or probably better use a dedicated 3D animation software
Inlay Texture FX is NOT 3D. It's just taking a long time to render.I see problems with the "inlay texture" in FXstak - it is cruel and difficult to work even my strong computer. This 3D is not very interesting to anyone.
You're right. Take your time, make the best product!
So it was created in Moho (anime studio) first ...Take that Moho
It's not user friendly.It is not as "easy" as the video makes it out to be. Will need to fully program and code controls. At least anime studio switches did not require someone to know how to code. This is the most disappointing feature to get without a basic preset template or switches. Seems like an unfinished idea, the idea is cool but without implementation to be accessible to regular animation users, it seems unfinished and terrible implementation for a program aimed at artists, animators, and riggers who do not have programming skills. Personally, I love the idea of the master controllers, just really hate how this was distributed/marketed and implemented this way without a basic template features.
While I agree with that, things like a 3d camera would nice for TVP to have while using 3d environments, while also allowing even tighter integration with them.