OTANO Stick Layer to Cam
Posted: 06 Jun 2017, 10:44
Hey! Here is a rudimentary script that sticks your layer to your camera usefull when storyboarding and animating, either to stick something to your camera (like a subtitle or a slate) or to animate on the spot a shot and be able to send it back to your layout (when you render your camera and animate on the new project, so the shot is smaller with no lag and you visualise and draw your inbeetweens within the final frame. That way you have smooth inbeetweens as a result and you can have a not on one's timing, unlike your camera, without having your drawings drifting at each non-head frame)
Oh and with it you can use your cam as a keyframer also
So step by step :
0 - Don't forget to activate instance break!
1 - Scrub on your timeline to your reference frame, at the moment that you'd like to stick your layer to your camera
2 - Click on the button
3 - Wait a little... Done!
It's still pretty slow and rudimentary but it works, I think that when I'm done with my current work I'll update it as much as I can.
Some things that will come :
- Only works with scale and translate for now, I'll update it with rotate later.
- I'll make it work on instance heads only for uses with animation to keep your images.
- I'll make it work on selected frames only if there is a selection.
- We could image making it work on multiple layers...
- I'll store everything in variables so you'll be able to restore your layer position afterward usefull to switch animating from developped (layout) to on the spot and vice versa.
- And I have to find a way to make it work quicker...
Nathan
Oh and with it you can use your cam as a keyframer also
So step by step :
0 - Don't forget to activate instance break!
1 - Scrub on your timeline to your reference frame, at the moment that you'd like to stick your layer to your camera
2 - Click on the button
3 - Wait a little... Done!
It's still pretty slow and rudimentary but it works, I think that when I'm done with my current work I'll update it as much as I can.
Some things that will come :
- Only works with scale and translate for now, I'll update it with rotate later.
- I'll make it work on instance heads only for uses with animation to keep your images.
- I'll make it work on selected frames only if there is a selection.
- We could image making it work on multiple layers...
- I'll store everything in variables so you'll be able to restore your layer position afterward usefull to switch animating from developped (layout) to on the spot and vice versa.
- And I have to find a way to make it work quicker...
Nathan