There's lots to do before the end of October. Lots of fixes, polish and other stuff I haven't discovered yet.
Re: Updates for A Crooked Heart
Posted: 08 Oct 2019, 14:42
by acrookedheart
A friend tested out part of a boss level for me and pointed out some very important errors that, in my bubble, didn’t see.
The issue was that Saevus’s exposed parts didn’t the player any reason to feel accomplished when trying to destroy them. It’s like, “Cool, here are some parts that beg to be destroyed but why?” His suggestion was to have something there that gave the player feedback and a sense of accomplishment no matter how small.
So I came up with this shield that’ll give the player a kind of, “Hell, yes.” “Gotcha mf!” sort of moment when it’s destroyed.
Disregard the previous post because the OSX version became corrupt in the upload.
Here are the new links and a video that shows me playing through the demo.
Ignore this post. I didn't realize that I already posted this info
It's time to play A Crooked Heart
A Crooked Heart's demo has been released. A Crooked Heart is a 2d animated video game about a Corgi on a quest to save her love, Keiko.
You'll experience some issues with the OSX versions that I've been unable to solve, yet. But they're small hiccups.