Re: Redo not always working
Posted: 06 Dec 2014, 16:05
+1David_Fine wrote:Yes, +1 to changing the Undo/Redo stack to not include movements on the timeline or moving from one layer to the other.
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+1David_Fine wrote:Yes, +1 to changing the Undo/Redo stack to not include movements on the timeline or moving from one layer to the other.
What is this "spare" of which you speak? The Undo/Redo issue is about the way the stack of actions is recorded and that includes changes to artwork and changes to the timeline, like deleting an instance.momo wrote:Sorry to ask but I dont really understand why ask for change when you can simply use the already existing spare function which would does the exactly what would be needed in this situation. Spare is arguably even better since you can store a drawing for much longer...all this for the sake of making it the same as all the other software...I am not convinced.
In Photoshop, you have one layer stack.In Photoshop, if I click to another layer, it does not record that action. If I click to another layer and draw on it, it records the drawing and knows where I did it. TVPaint should work the same way as Photoshop in that regard. TVPaint is unique in recording movement or viewing as a step. It shouldn't.
Lost in all the other comments in this thread was the significance of this brief but profound gem of wisdom from ZigOtto about using "FlipBook-Play".ZigOtto wrote:that's why I'm not personally affected by this undo/redo issue,
cause I always use my "FlipBook-Play" shortcut to check my drawing changes in my workflow,
I "play" the full preview only in the final to check (and tweak) the timing (instance's exposure) in real time.
Oh this allows to to save a frame to use it again if needed. You can find this handy function: edit->spare->copy to spareDavid_Fine wrote:What is this "spare" of which you speak? The Undo/Redo issue is about the way the stack of actions is recorded and that includes changes to artwork and changes to the timeline, like deleting an instance.momo wrote:Sorry to ask but I dont really understand why ask for change when you can simply use the already existing spare function which would does the exactly what would be needed in this situation. Spare is arguably even better since you can store a drawing for much longer...all this for the sake of making it the same as all the other software...I am not convinced.
this is the limitation of the spare function.Paul Fierlinger wrote:Spare will take only single images, not an entire anim layer.
That's what I sometimes do as well. Or to keep my current clip clean of the clutter of spare layers, I make a copy of the clip in the project tab (think of it as a spare clip) and work out my intricate actions in the spare clip from where I can either copy and paste my best layer back to the clean clip, or copy and paste the best layer via the KeyFramer if I also need to alter the sizes of a character.But then again why do this complicated change when I can simply copy past the drawing I might want to re use on another layer that I name "spare".