Re: CartoonMonkey's Gallery
Posted: 06 Aug 2011, 23:08
Oh yes, working for years in commercial animation (for other studios) and working under directors who constantly change everything, you get a very thick skin. Drawing on your own paper drawings though! ha! I can see that bothering me a little, especially under the gun on some job.
I think it's a good thing actually. I don't mind at all critiques, I think they're the best way to keep on learning as you go. In fact, I would say if one ever claims they've mastered something, and can't explore new techniques or directions, it's a terrible shame.
But I work in much the same way, keeping bits of motion on separate layers, each arm for example.. then you can play around with moving frames and offsetting motion. That's the one thing I enjoy about flash so much, is with those dynamic symbols on the stage..you can easily offset a symbol full of animation, and rotate / rescale it..and immediately see the results, without rendering or setting up the fx panel etc.
I'm of two minds about the way I work, sometimes I get the best results just hand drawing things, animating straight ahead without much planning, but other times I love to play around mechanically with all these tricks the animation applications afford. Another favorite trick of mine is using the warp grid FX and other tools to distort a series of hand drawn animation I've already done. Making a character seem taller or just warping the drawings in some fashion that changes the overall mood of the piece.
I think it's a good thing actually. I don't mind at all critiques, I think they're the best way to keep on learning as you go. In fact, I would say if one ever claims they've mastered something, and can't explore new techniques or directions, it's a terrible shame.
But I work in much the same way, keeping bits of motion on separate layers, each arm for example.. then you can play around with moving frames and offsetting motion. That's the one thing I enjoy about flash so much, is with those dynamic symbols on the stage..you can easily offset a symbol full of animation, and rotate / rescale it..and immediately see the results, without rendering or setting up the fx panel etc.
I'm of two minds about the way I work, sometimes I get the best results just hand drawing things, animating straight ahead without much planning, but other times I love to play around mechanically with all these tricks the animation applications afford. Another favorite trick of mine is using the warp grid FX and other tools to distort a series of hand drawn animation I've already done. Making a character seem taller or just warping the drawings in some fashion that changes the overall mood of the piece.