I can't drag a scene consisting of 2 clips somewhere else. I can only drag 1 clip (so the scene breaks), then drag the other clip, and merge them.
we would like to have this possibility too. Maybe in the future.
When I've selected clip 1 and 3. And merge clips. It actually merges 1 and 2.
You can also drag and drop your clips at the place you want and merge them with the mouse or the stylus.
Grouping them is weird, because it uses the same group names as my layer groups. Obviously if I have a layergroup called "Background", it doesn't mean I want to name any of my clip groups "Background"...
And vice versa...I might want to highlight story beats, but I don't want to name my layers groups that way.
I don't understand what you mean. Can you show me an example ?
When I drag a clip to the end of a row of clips, it doesn't put it between the last clip of that row and the first clip of the next row, instead it puts the clip at the very end of the project.
Indeed, bug found
If I want all my shots to be 1920*1080, and have only 1 shot with a big big pan, I can't adjust the canvas for only that clip, I have to make it bigger for ALL clips, even if they don't need it. Or I have to settle with a very low resolution for the shot with the camera move.
Yes, you're right. But we can find some solution (depending on the cases)
*First case (for a story board in a pre-production step)
Yes I understand that keeping the scene clip proportions is not really comfortable to create a big panning. But as it is a pre-production tool, when you will start the production, you will remember that the proportion needed for this scene will have to be bigger.
*Second case (already in production)
You can create a Project with Camera. In this project, you can define the drawing zone as big as you need, and a camera view that will be the final output.
Draw your Background, your camera move.
Then you can go to Project > Render Camera to a new project. The new project will render the camera with the final output view. You can copy the clip and paste it in your original project.
I know it's not the ideal solution, but it may help
