Re: Layer moving, precise positioning?
Posted: 11 Mar 2010, 09:07
I think walk cycles are a matter of training, and you can get really fast if you just do them by recipe. I animate them in-place as well as progressing, so I don't really prefer one method over the other. Paul is right insofar that a walk cycle always has something mechanical to it, but OTOH it is good enough for many occasions, especially for secondary characters.
Unequal spacing: This doesn't matter. See an "in-place" walk cycle as an element you follow with a camera. The camera always moves with the same speed, so the increments will always be of the same size. The upper body may swing forwards and backwards, but the overall walking motion over background will be steady.
Using Keyframer to create in-place:
- Animate 2 complete steps, progressing over the stage, and repeat frame 1 at the end (so a cycle of 16 will have 17 drawings).
- Duplicate this layer and extend the first frame to the whole cycle length, set it to some 20%. This will be your visual reference when using the Keyframer.
- Go to frame #1, in the walk cycle layer, and open the Keyframer, with preview on. Click "C" to create the first key. Go to the last frame. Change value of the first "x" box, you'll see how your last drawing moves horizontally. Place it exactly over the ghost image of the first frame.
- Select the whole layer and hit "Apply". Erase last frame, erase duplicate layer. Your cycle-in-place is done.
Unequal spacing: This doesn't matter. See an "in-place" walk cycle as an element you follow with a camera. The camera always moves with the same speed, so the increments will always be of the same size. The upper body may swing forwards and backwards, but the overall walking motion over background will be steady.
Using Keyframer to create in-place:
- Animate 2 complete steps, progressing over the stage, and repeat frame 1 at the end (so a cycle of 16 will have 17 drawings).
- Duplicate this layer and extend the first frame to the whole cycle length, set it to some 20%. This will be your visual reference when using the Keyframer.
- Go to frame #1, in the walk cycle layer, and open the Keyframer, with preview on. Click "C" to create the first key. Go to the last frame. Change value of the first "x" box, you'll see how your last drawing moves horizontally. Place it exactly over the ghost image of the first frame.
- Select the whole layer and hit "Apply". Erase last frame, erase duplicate layer. Your cycle-in-place is done.