Maybe this is the problem/limitation?Fabrice wrote:If I understood your request well, I think you can already :David_Fine wrote:If I could control how it randomizes a single brush image, it would mean that I never have to make an anim brush at all, unless I wanted each and every stamp to be totally different. Controlling the anim could mean to rotate it only around one side, so 180 degrees, or 90 degrees, so that it is just turning a little, but randomly.
http://www.tvpaint.com/doc/tvp11/index. ... es&lang=en" onclick="window.open(this.href);return false;
check the "Angle and Random" chapter on this webpage.
For each parameter assigned to a custom brush you can only choose ONE MODE. I think the problem you run into when trying to create this kind of pseudo, randomly textured brush is that you need to assign ANGLE to have TWO different MODES at the same time:
1. first, you need to assign the DIRECTION MODE to the ANGLE parameter so the brush texture will always turn to follow the direction of the path that the brush is traveling.
2. But you also need to assign the RANDOM MODE to the ANGLE parameter as well because you want the texture to twist randomly to either side of the brush stroke path (limiting the range of the twisting arc is controlled by the curve in the profile editor for the ANGLE parameter.)
In the case of a randomly rotating brush texture, you can compensate somewhat for this "either/or" limitation in how parameters are assigned by:
1. using the DIRECTION MODE for the ANGLE parameter... and then
2. creating an ANIMBRUSH with a number of rotated texture steps in it AND make the ANIM setting RANDOM. I think this is what David was attempting. Perhaps his perplexity comes from the limitation that the ANGLE parameter can only have one MODE assigned to it.