I use the Freehand Flip tool constantly, but it is particularly important for inbetweening. However, if I am zoomed in to a drawing for inbetweening, or if the animation disc is rotated, the axis for the Freehand Flip tool zooms and rotates as well. Soon I am having to move the cursor in bizarre arcs to flip just one or two drawings.
It becomes even worse when working on twos at 24fps: since each instance is held for 2 exposures, it doubles the travel distance I have to move the cursor to flip 3 drawings. I would like it if the Freehand Flip were always relative to the interface, not to the canvas.
Freehand Flip should be independent of zoom/rotation
- neonnoodle
- Posts: 240
- Joined: 22 Dec 2010, 14:17
- Location: Boston, MA
- Contact:
- neonnoodle
- Posts: 240
- Joined: 22 Dec 2010, 14:17
- Location: Boston, MA
- Contact:
Wonderful new flipping options!!!
I cannot say enough how much I am thrilled about the robust new flipping options in TVP 11! The constraints, checkpoints, limits, FPS settings, and on and on and on!
These options are perfect for doing straight-ahead style rolling between keys (constrained by Image Mark), as well as out of pegs. Plus the ability to set a pixel-level frame tolerance, for those of us with different resolution displays. BRAVO!
These options are perfect for doing straight-ahead style rolling between keys (constrained by Image Mark), as well as out of pegs. Plus the ability to set a pixel-level frame tolerance, for those of us with different resolution displays. BRAVO!