Character Generator
Character Generator
Hi folks,
Today we are releasing a second plugin for both of our products.
Character Generator : this plugin allows to do some titling effects, more complex than using the Simple/Multiline Text FX.
Please note that this plugin is a beta version.
Install :
Unzip the file and place the obtained DLL in your Plugin directory.
Then launch the software, RMB on the Custom Panel's button and choose Load a New Toolbar.
Browse into your system in order to select the chargen.bin file, then press OK.
A new Custom Panel will appear including the button that will allow to launch the plugin.
Have fun !
Edit : This plugin works fine, or the same in TVPaint 7.5
Today we are releasing a second plugin for both of our products.
Character Generator : this plugin allows to do some titling effects, more complex than using the Simple/Multiline Text FX.
Please note that this plugin is a beta version.
Install :
Unzip the file and place the obtained DLL in your Plugin directory.
Then launch the software, RMB on the Custom Panel's button and choose Load a New Toolbar.
Browse into your system in order to select the chargen.bin file, then press OK.
A new Custom Panel will appear including the button that will allow to launch the plugin.
Have fun !
Edit : This plugin works fine, or the same in TVPaint 7.5
- Attachments
-
- character_generator.zip
- (403.62 KiB) Downloaded 405 times
Last edited by TVPaint on 20 Mar 2007, 16:21, edited 1 time in total.
Re: Character Generator
noted!TVPaint wrote:Please note that this plugin is a beta version.
2 questions to start :
- how can I set the font/color/glow/... option settings on an entire word (or) paragraph, in other words, how can I select the part I want to be active and to be modified? (see pict.1, only the last letter is affected).
- how does work the alpha setting? and why a decimal value?
(I think a 0>255 or 0>100% would be more intuitive), because like this,
I got weird render... (see pict.2)
- Attachments
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- chargen2.png (31.12 KiB) Viewed 3517 times
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- chargen1.png (28.82 KiB) Viewed 3517 times
Re: Character Generator
Thank you :p It's very to keep it in mind if you use itZigOtto wrote:noted!TVPaint wrote:Please note that this plugin is a beta version.
Zig, you already get how to type a text : Just press the Type button at the bottom of the panel.ZigOtto wrote: 2 questions to start :
- how can I set the font/color/glow/... option settings on an entire word (or) paragraph, in other words, how can I select the part I want to be active and to be modified? (see pict.1, only the last letter is affected).
If you want to set the font/color/glow/, make sure that you have selected the text you want to set using either your mouse or your keyboard using Shift + Arrows/Home/End (like in a traditional Text editor).
Then press the Edit button at the bottom to set the options as you wish.
The alpha setting works with the Glow parameter and it's true, a value between 0 and 100% must more intuitive.ZigOtto wrote: - how does work the alpha setting? and why a decimal value?
(I think a 0>255 or 0>100% would be more intuitive), because like this,
I got weird render... (see pict.2)
But you know...
:pTVPaint wrote:Please note that this plugin is a beta version.
Those markers shows where the text starts when you press Tab.
Press it once and your text will move to the first marker, press it twice and it will move to the second one.
HUD would probably make it easier, that's true but
Press it once and your text will move to the first marker, press it twice and it will move to the second one.
HUD would probably make it easier, that's true but
Thanks for your suggestion Zig, we appreciate it !TVPaint wrote:Please note that this plugin is a beta version.
And...
for Mac users? No .dll?
"Les amis, tout doit disparaître! Nous soldons la totalité de nos Ubiks électriques, silencieux, à des prix défiants toute concurrence."
- Peter Wassink
- Posts: 4436
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
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this looks like a powerfull tool.
i agree with zig and put my vote up for an extended HUD
the interface looks rather complex and not entirely intuitive
but i too noted this is still a beta version
i also wonder why it is not simply put inside the fx stack?
(maybe this is a little gift for all Mirage users out there?)
my problem with that is that you introduce a new way of keyframing and to me this gets a bit confusing.
i agree with zig and put my vote up for an extended HUD
the interface looks rather complex and not entirely intuitive
but i too noted this is still a beta version
i also wonder why it is not simply put inside the fx stack?
(maybe this is a little gift for all Mirage users out there?)
my problem with that is that you introduce a new way of keyframing and to me this gets a bit confusing.
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
- malcooning
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- Contact:
I agree with Tantalus. If keyframes are to be involved, this is better off embedded into the FX stack. Otherwise, I believe too that the interface should be simplified. There are too many tabs to go through, and considering this is not as complex as particles its interface should not be so complex either.Tantalus wrote:the interface looks rather complex and not entirely intuitive...my problem with that is that you introduce a new way of keyframing and to me this gets a bit confusing.
and just as everybody else her, I too take its beta-state into account.
but it's a good tool to have.
- Peter Wassink
- Posts: 4436
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
2 further requests/suggestions for the char generator
-an import source option, where you can point to an external text document.
this way you can set up, for instance, endtitels in an external editor and import them as a whole, keeping the layout(fonts/fontsizes etc) intact
-a subtitel option
where you can set in and outpoints for lines (see image)
either by manually entering framenumbers or smpt code
or (even better) catching those numbers 'on the fly' i.e. while playing the clip each keystroke records the in-point/out-point/in-point/out-point...etc
-an import source option, where you can point to an external text document.
this way you can set up, for instance, endtitels in an external editor and import them as a whole, keeping the layout(fonts/fontsizes etc) intact
-a subtitel option
where you can set in and outpoints for lines (see image)
either by manually entering framenumbers or smpt code
or (even better) catching those numbers 'on the fly' i.e. while playing the clip each keystroke records the in-point/out-point/in-point/out-point...etc
- Attachments
-
- txt-subtitel-input.jpg (72.72 KiB) Viewed 3434 times
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
good one, Tantalus,
I add my support to that kind of improvements.
loading a text file would be a plus,
although a simple copy/paste ability could be sufficient,
I mean, RMB could bring a popup menu [Cut/Copy/Paste/Delete]
ghosted or not regarding current selection and/or text already existing in the buffer.
ah, also a little bug :
style: Normal/Italique seem to be inverted. (see pict.)
I add my support to that kind of improvements.
loading a text file would be a plus,
although a simple copy/paste ability could be sufficient,
I mean, RMB could bring a popup menu [Cut/Copy/Paste/Delete]
ghosted or not regarding current selection and/or text already existing in the buffer.
ah, also a little bug :
style: Normal/Italique seem to be inverted. (see pict.)
- Attachments
-
- chargenbug.gif (19.25 KiB) Viewed 3427 times
Re: And...
It's comming, I was on vacation last week...ubik wrote:for Mac users? No .dll?
It is an old project that was put on hold for a looonnng time, so we release it *as is* until we get some time to make a full fledged FX out of it.tantalus wrote:the interface looks rather complex and not entirely intuitive
Quicktime is DEAD. Get over it and move on !
- Paul Fierlinger
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- Joined: 03 May 2008, 12:05
- Location: Pennsylvania USA
- Contact:
Re: Character Generator
As others have stated here, it's very cumbersome to use,
, but there's one thing I do like the plugin for and that is to type directly into the project window. I don't believe there is any better (more direct) way to do this in TVP, correct?and I note that this is an experiment
Paul
http://www.slocumfilm.com
Desktop PC Win10-Pro -64 bit OS; 32.0 GB RAM
Processor: i7-2600 CPU@3.40GHz
AMD FirePro V7900; Intuos4 Wacom tablet
http://www.slocumfilm.com
Desktop PC Win10-Pro -64 bit OS; 32.0 GB RAM
Processor: i7-2600 CPU@3.40GHz
AMD FirePro V7900; Intuos4 Wacom tablet