Après le cell shading, pas toujours maitrisé, il faut l'avouer, les effets de type "dessin naturel" sont de plus en plus convaincants.
Voir le jeu Okami
http://www.gametrailers.com/player.php? ... ov&pl=game
Avec les nouvelles consoles assez puissantes, les mouvements et les animations atteignent un niveau supérieur.
Voir le jeu Little big planet prévu pour 2008... si on pouvait y greffer une histoire, on pourrait même en faire un outil d'animation .
Notez aussi les menus originaux
http://www.gametrailers.com/player.php? ... 2&type=mov
http://www.gametrailers.com/player.php? ... 9&type=mov
http://www.playfrance.com/news-video-li ... voile.html
Jeux vidéo
- Peter Wassink
- Posts: 4437
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
Okami:
indeed, it looks very ugly
also the animation is awful, this extreme squash and stretch looks so cheap.
i guess that is the problem with games in general, because of the modulair way they are set up, game animation per definition looks mechanical.
that 'little big planet' looks very slick though!
indeed, it looks very ugly
also the animation is awful, this extreme squash and stretch looks so cheap.
i guess that is the problem with games in general, because of the modulair way they are set up, game animation per definition looks mechanical.
that 'little big planet' looks very slick though!
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM