Keyframing...
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- Posts: 12
- Joined: 11 Feb 2014, 21:10
Keyframing...
I hope no one attacks me with "TV Paint isn't Flash!" or "It'll look to CG" and etc.
I get it, I get it. I've read up on all the controversy when searching about this on the forum.
However, is it possible to create keyframes? I have pretty much worked with being able to move pictures around. No so much of character building or a "puppet", but I do animate in another program then decide to clean it up in TV Paint. I'd like to pan pieces around to correct the animation better, I guess it wouldn't hurt to color and clean up everything over and over a new frame, but if a character arm only moves up, I just wanna push the line work up with it too.
Pretty complicated Huh?
I get it, I get it. I've read up on all the controversy when searching about this on the forum.
However, is it possible to create keyframes? I have pretty much worked with being able to move pictures around. No so much of character building or a "puppet", but I do animate in another program then decide to clean it up in TV Paint. I'd like to pan pieces around to correct the animation better, I guess it wouldn't hurt to color and clean up everything over and over a new frame, but if a character arm only moves up, I just wanna push the line work up with it too.
Pretty complicated Huh?
Re: Keyframing...
I do that all the time.
- Select the part you want to move
- Select Transform tool (ctrl-T)
- Transform, Return.
- Deselect.
If I need to animate more frames like that:
- Choose Custom Brush tool (B)
- Copy or cut part
- Transform via Cut Brush tools
- Paste.
I used this for coloured art, but now only for roughs, because I noticed it looks nicer (in my style) when I do separate cleanups for each frame over this.
- Select the part you want to move
- Select Transform tool (ctrl-T)
- Transform, Return.
- Deselect.
If I need to animate more frames like that:
- Choose Custom Brush tool (B)
- Copy or cut part
- Transform via Cut Brush tools
- Paste.
I used this for coloured art, but now only for roughs, because I noticed it looks nicer (in my style) when I do separate cleanups for each frame over this.
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- D.T. Nethery
- Posts: 4225
- Joined: 27 Sep 2006, 19:19
Re: Keyframing...
^PreciousRoy wrote: However, is it possible to create keyframes? I have pretty much worked with being able to move pictures around. No so much of character building or a "puppet", but I do animate in another program then decide to clean it up in TV Paint. I'd like to pan pieces around to correct the animation better, I guess it wouldn't hurt to color and clean up everything over and over a new frame, but if a character arm only moves up, I just wanna push the line work up with it too.
What Slowtiger said .
There's no reason you could not design a character then break it up into a set of custom brushes or on different layers (as a set of character "assets" -- arms , legs, different heads, props ) then use the KeyFramer Tool in the FX Stack to manipulate those parts (and use the Key Framer Speed Curve editor in the KeyFramer to add slow-ins/slow-outs) .
I saw a tutorial by Daniel Cheng showing this process. The tutorial is in Chinese language , but you can just watch it and follow along with what he's doing .
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- Posts: 12
- Joined: 11 Feb 2014, 21:10
Re: Keyframing...
Woah ok, that was amazing!
I'm gonna totally try out that technique. I am such a perfectionist when it comes to clean up and I start my work all over if something isnt just right. I always get a good motion but my lines always get to me.
This will be perfect, my clean up will be more cleaner and I can always tweak the lines to give the animation texture.
I'm gonna totally try out that technique. I am such a perfectionist when it comes to clean up and I start my work all over if something isnt just right. I always get a good motion but my lines always get to me.
This will be perfect, my clean up will be more cleaner and I can always tweak the lines to give the animation texture.
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- Posts: 12
- Joined: 11 Feb 2014, 21:10
Re: Keyframing...
Okay—take that back this thing isn't working for me at all.
Re: Keyframing...
Do you have some example movie to show?
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Re: Keyframing...
ok, but why ? please explain.PreciousRoy wrote:Okay—take that back this thing isn't working for me at all.
Fabrice Debarge
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- Posts: 12
- Joined: 11 Feb 2014, 21:10
Re: Keyframing...
Well it's not tweening for me.
I think I'm doing something wrong, it won't move when I pan the picture.
I'm not using a custom brush I just thought I could work with the layer.
I made a keyframe then I put the mark at the place I want, but my image isn't showing so I can't pan it... It's just so confusing.
I guess I've been spoiled by vector programs with timelines and stuff.
I think I'm doing something wrong, it won't move when I pan the picture.
I'm not using a custom brush I just thought I could work with the layer.
I made a keyframe then I put the mark at the place I want, but my image isn't showing so I can't pan it... It's just so confusing.
I guess I've been spoiled by vector programs with timelines and stuff.
Re: Keyframing...
Using the Keyframer needs some practice.
1. Cut a brush from the part you want to move. Create an empty layer of the length you need.
2. Open Keyframer FX. Go to "Render" tab and select your custom brush as source.
3. "Preview" should be checked. You should see your body part now.
4. Go back to "position" tab. Change the pivot point if needed. Press "C" once.
5. Move your body part to where you want it. Press "C" again in all axis you use.
6. Go to another frame, repeat 5, but don't press "C" again - every time you change values, a key will be created in that frame.
7. Step through animation. If satisfied, select all frames of empty layer, press "Apply".
1. Cut a brush from the part you want to move. Create an empty layer of the length you need.
2. Open Keyframer FX. Go to "Render" tab and select your custom brush as source.
3. "Preview" should be checked. You should see your body part now.
4. Go back to "position" tab. Change the pivot point if needed. Press "C" once.
5. Move your body part to where you want it. Press "C" again in all axis you use.
6. Go to another frame, repeat 5, but don't press "C" again - every time you change values, a key will be created in that frame.
7. Step through animation. If satisfied, select all frames of empty layer, press "Apply".
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
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- Posts: 12
- Joined: 11 Feb 2014, 21:10
Re: Keyframing...
Oh, so it only works with custom brushes?
Re: Keyframing...
Have a look at the pulldown list under "Source". Can be a brush, a layer, or whatever project is open at that time.
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5