Improvements required for Faux-Fixe and Repeat functions
Improvements required for Faux-Fixe and Repeat functions
It would be very useful, if behavior like Repeat, or Faux-Fixe would actually represent the real frames structure. Right now it's really limited. For example - there is no way to apply an FX on the post-behavior part of the layer. Means I need to copy paste my cycles all along to make it work. I understand the limitations of post-behavior, and would think that Faux-Fixe would fixe it, but no - Faux-Fixe doesn't repeat the frame structure - it treats each exposure as a separate frame, which means an FX cannot be applied on Heads Only, which makes it also useless in case animation is not on 1s, which usually is the case...
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Re: Improvements required for Faux-Fixe and Repeat functions
Just tried it: some irregular frames drawn, then repeated with faux-fixe, select all frames, apply FX, recompute - the original frame structure was there, just with faux-fixe converted to real frames (the same as when I merge layers).
I don't get your problem.
I don't get your problem.
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Re: Improvements required for Faux-Fixe and Repeat functions
Not if you use resize, transform or z-depth, or any other FX that changes the actual drawings - can't recompute thisslowtiger wrote:Just tried it: some irregular frames drawn, then repeated with faux-fixe, select all frames, apply FX, recompute - the original frame structure was there, just with faux-fixe converted to real frames (the same as when I merge layers).
I don't get your problem.
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Re: Improvements required for Faux-Fixe and Repeat functions
There is no way to apply "On Heads" on Faux-Fixe too - that's the main problem
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Re: Improvements required for Faux-Fixe and Repeat functions
Create empty layer, merge with original layer, apply FX as you like it?
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Re: Improvements required for Faux-Fixe and Repeat functions
Haha - but thats the same as copy paste the original cycle several times - it requires even more clicks: create layer, merge, rename, change color group (since merging doesn't preserve neither of them, which is a drawback too in my opinion), and apply FX. In copy / paste method - CRTL C, CTRL V several times, delete the last unnecessary frames, and apply FX - as you see - less clicks. Yet i see no reason not letting an FX read the HEADS even in Faux-Fixe... Just a weird limitation.slowtiger wrote:Create empty layer, merge with original layer, apply FX as you like it?
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Re: Improvements required for Faux-Fixe and Repeat functions
In my workflow I apply FX before I use faux-fixe, especially size changes.
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Re: Improvements required for Faux-Fixe and Repeat functions
THat's exactly not the point - otherwise I wouldn't askslowtiger wrote:In my workflow I apply FX before I use faux-fixe, especially size changes.
how can you do this if you have a walk or run cycle walking along the screen - you need to apply the keyframer FX on a cycle along the scene...
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Re: Improvements required for Faux-Fixe and Repeat functions
In that case I'd have a source layer with the cycle on repeat, and a new long layer for the applied cycle over screen. And I don't have irregular frame intervals with this, but rather animate on 1's.
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Re: Improvements required for Faux-Fixe and Repeat functions
I just tried this and this is not working - it still treats all frames as 1's, and cannot apply the transformations on Heads Only. animating on 1's is no good solution in my case - that's exactly why I want to solve this...slowtiger wrote:In that case I'd have a source layer with the cycle on repeat, and a new long layer for the applied cycle over screen. And I don't have irregular frame intervals with this, but rather animate on 1's.
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