Lighttable Temporary shift boundary box
Lighttable Temporary shift boundary box
The new temporary shift tool of the lighttable in version 10 is great but it could be even better if its transformation bounding box would be closer to the content and disregard transparent pixel instead of full document size.
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Re: Lighttable Temporary shift boundary box
+1. YES!
So panning/Scaling/rotete interface is like the transform tool.
So panning/Scaling/rotete interface is like the transform tool.
- Peter Wassink
- Posts: 4437
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
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Re: Lighttable Temporary shift boundary box
+1
glad you asked.
glad you asked.
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
Re: Lighttable Temporary shift boundary box
+1!!
Michael Sewnarain - Website
Windows 11/64b Pro - TVP11.7.0 & 11.7.1 - Pro/64b - Cintiq32 Pro - Intel i7-12700K - 64Gb RAM
Windows 11/64b Pro - TVP11.7.0 & 11.7.1 - Pro/64b - Cintiq32 Pro - Intel i7-12700K - 64Gb RAM
Re: Lighttable Temporary shift boundary box
Sorry, it must be my hair color or maybe because I spoiled my brain by playing video game all day long yesterday, but I don't understand what you meanryberg wrote:The new temporary shift tool of the lighttable in version 10 is great but it could be even better if its transformation bounding box would be closer to the content and disregard transparent pixel instead of full document size.
Edit : Got it
You are talking about the Out-of-Pegs and the possibility to have the bounding box closer to the drawing, instead of having that bounding box of the drawing space's size.
Ok, that makes sense and it would be easier to use, in particular when you animate little elements.
- Peter Wassink
- Posts: 4437
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
Re: Lighttable Temporary shift boundary box
you got it.
it already works like that with the rotate view UI.
or alternatively it could use the system of the current transform tool where it looks for pixels in the layer.
But i think in daily practice, view would be better. Because this automatically focus's on the part you are working on and thus it makes the most sense to put the controls there.
we need an interface that's always inside the current project view.it already works like that with the rotate view UI.
or alternatively it could use the system of the current transform tool where it looks for pixels in the layer.
But i think in daily practice, view would be better. Because this automatically focus's on the part you are working on and thus it makes the most sense to put the controls there.
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM