This was posted on another forum, very funny.
Aatma Studio Reel
Re: Aatma Studio Reel
That's fun, indeed
But I'm perplexed : it looks like both 3D and stop-mo animation... Renderings looks like 3D, but animation is "jerky", a litte like in stop-motion movies.
But I'm perplexed : it looks like both 3D and stop-mo animation... Renderings looks like 3D, but animation is "jerky", a litte like in stop-motion movies.
- chatbraque
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Re: Aatma Studio Reel
maybe "3D animated" … partly in "step" mode ?
- Eric Scholl
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Re: Aatma Studio Reel
I really like it, it's so funny
I think the stunt at 0:15 comes from this video : http://www.youtube.com/watch?v=FsRTLlQS7Po
I think the stunt at 0:15 comes from this video : http://www.youtube.com/watch?v=FsRTLlQS7Po
- Peter Wassink
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Re: Aatma Studio Reel
it is as simple as it is hard.Elodie wrote:That's fun, indeed
But I'm perplexed : it looks like both 3D and stop-mo animation... Renderings looks like 3D, but animation is "jerky", a litte like in stop-motion movies.
the idea is to switch off everything the 3d program 'gives' you... (i.e all the automatic tweening on ones)
and then do the animation as if you are doing a stop motion animation, so that means change the position of the elements of your puppet by hand for every second (or third) frame.
We used the same technique/idea for Patrick Chin's graduation film many years ago and i remember we were all excited how nice 'stop motion' it looked.
The hard part was to switch off all the automatic tweening in the 3d program (Maya) it took Patrick quite a long time to get that all out!
But then we could finally work the character without the program interfering with the animation.
Peter Wassink - 2D animator
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Re: Aatma Studio Reel
Ok, thank you Peter for providing me more information
- chatbraque
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Re: Aatma Studio Reel
"hard part" ? isn't it only a matter of getting rid of interpolation (linear or curves)Peter Wassink wrote: The hard part was to switch off all the automatic tweening in the 3d program (Maya) it took Patrick quite a long time to get that all out!
But then we could finally work the character without the program interfering with the animation.
(by instance, In cinema 4D you can use a "par étape" mode (by step))
… actually it's what you get in traditional animation… a drawing leading to another, whithout interpolation…
(anything else ?)
- Peter Wassink
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Re: Aatma Studio Reel
actually this is what turned out to be pretty hard in maya way back in 2000.chatbraque wrote: "hard part" ? isn't it only a matter of getting rid of interpolation (linear or curves)
(by instance, In cinema 4D you can use a "par étape" mode (by step))
… actually it's what you get in traditional animation… a drawing leading to another, whithout interpolation…
(anything else ?)
and not as simple as a mere preference setting
interpolation was(is?) so deeply integrated in the program that we had to do it on many many levels.
some very hiden
The program was built to do interpolation!
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM