Camera Bug - maybe.

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Animark
Posts: 505
Joined: 16 Oct 2008, 15:26
Location: Berlin

Camera Bug - maybe.

Post by Animark »

Dear TVPaint support,

yesterday I found a way to crash TVP when using the camera tool. Maybe someone can confirm this. I tested the following steps on 3 different TVP on 3 different PCs: 9.5.18 on Win 7, 9.5.x (?) on Win XP, 9.5.12 on Win XP.

- make a new project (I made it 1920x1080p at 25fps)
- set a camera (X=400, Y=300, R=0, Zoom = 40%)
- set camera mode to "Linear"!
- add a second camera position (X=1400, Y=800, R=0, Zoom = 40%)
- add a third camera position somewhere in the middle of 1 and 2
- set the second camera position to the same than the first one by typing the values (X=400, Y=300, R=0, Zoom = 40%)
- after set the Y-value press "Tab" to go to the next input field, TVP should crash.

I hope this helps to make TVP more stable in this case.
TVPaint 10.5.7 - Win10/64
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
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ematecki
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Posts: 2259
Joined: 15 Feb 2006, 14:32

Re: Camera Bug - maybe.

Post by ematecki »

Never do that again !!!!!

OK, it's fixed, wait for the next update.
Quicktime is DEAD. Get over it and move on !
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Animark
Posts: 505
Joined: 16 Oct 2008, 15:26
Location: Berlin

Re: Camera Bug - maybe.

Post by Animark »

Of course, it was a well-conceived situation - maybe never happen in real life :D. I am really impressed you solved it so fast.
TVPaint 10.5.7 - Win10/64
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
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ematecki
Site Admin
Posts: 2259
Joined: 15 Feb 2006, 14:32

Re: Camera Bug - maybe.

Post by ematecki »

Maybe you never want to get two points on the same spot, but you just have to *drag* a point over another one (this is easy with the 'snap to grid' on), and it crashes, that's VERY bad.

So it is in fact a BIG bug.
Quicktime is DEAD. Get over it and move on !
Elodie
Posts: 13912
Joined: 06 Jan 2009, 09:53
Location: Metz

Re: Camera Bug - maybe.

Post by Elodie »

But thanks to Super-Eric, this bug won't be anymore :D
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