motion keyframer on twos

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hilere
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motion keyframer on twos

Post by hilere »

is it possible to have the motion keyframer effect move on twos instead of ones? I want to pan a walking character which is animated on twos. To avoid strobing the movement should pan on twos too.
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hilere
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Re: motion keyframer on twos

Post by hilere »

OK... I found a way...but it's a bit tedious. Just render the movement, delete every second frame, then double them again.

Maybe there's a faster way?
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slowtiger
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Re: motion keyframer on twos

Post by slowtiger »

Select all frames, then Layer > Exposure > Recompute Exposure. It's also a button in the Exposure tool panel.

This function compares consecutive frames and turns those which are identical into exposures again. I use it after any FX stack operation on already timed animation.
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hilere
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Re: motion keyframer on twos

Post by hilere »

Hey thanks. I know this function. I use it almost on a dayly basis since Elodie pointed it 's existence out to me. But does this work on pulled character? Since after applying the motion it recomputes the images and every frame becomes another image which is different from the previous one.

I'll try it out next time I stumble over this problem again.
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slowtiger
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Re: motion keyframer on twos

Post by slowtiger »

Hmpf. Of course you're right: this approach doesn't work with anything the keyframer produces. I remembered again that this is the reason why I keep scenes in 12fps for as long as possible, making keyframer operations on two's easier.

I wonder if there's an opposite function to "add exposure": "remove any exposure within the selection"? That way we could temporarily set animation on one's, perform FX operations, then add exposures to be on two's again.
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Elodie
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Re: motion keyframer on twos

Post by Elodie »

You can already do this with "-N" => put a number higher than the number of your expo : only the head of your instance will be kept. =)
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slowtiger
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Re: motion keyframer on twos

Post by slowtiger »

Or just press "-1" as often as I need ... aaargh! It's all there, again!
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Re: motion keyframer on twos

Post by Elodie »

:mrgreen:
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Peter Wassink
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Re: motion keyframer on twos

Post by Peter Wassink »

hilere wrote:OK... I found a way...but it's a bit tedious. Just render the movement, delete every second frame, then double them again.

Maybe there's a faster way?
yes:

first set your keyframer up so the movement works on the layer.
now before applying the FXstack
create a new animlayer of halve the layers length
now adjust the keylayers length to this new "half length layer" (drag the white end handle of the keylayer so that it lines up with the end handle of the new "half length layer".)
apply effect on the new "halflength layer"
select all frames of the layer and click [+1] in the animator panel (doubling the frames)
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hilere
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Re: motion keyframer on twos

Post by hilere »

Sounds like this needs a follow up in a future version of TVP. Cause this is an action one often does as soon as you work with cycles.
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Peter Wassink
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Re: motion keyframer on twos

Post by Peter Wassink »

hilere wrote:Sounds like this needs a follow up in a future version of TVP. Cause this is an action one often does as soon as you work with cycles.
yes its a good request:
to be able to apply the keyframer to either singles (default) or doubles , triples or maybe better... simply let it respect the current instances of the layer to which you apply.
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ZigOtto
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Re: motion keyframer on twos

Post by ZigOtto »

why don't you use the [Apply FX on Heads Only] command ?
btw, this buttonized command has been lost/removed when the "Instance Panel" was integrated in the new "Animator Panel",
and I have already asked somewhere else for its comeback,
meanwhile, a custom-made [FXh] button with the following command would do the trick (I use it all the times) :

Code: Select all

tv_command heads tv_stackapply
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hilere
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Re: motion keyframer on twos

Post by hilere »

thanks ZigOtto, this sounds like the solution. I made me the button. Next time I need it I'll try it out.
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