Multi Plane Pan

Please use this part to report bugs & errors, ask questions & "How to..."
Post Reply
User avatar
Richtoon
Posts: 15
Joined: 15 May 2008, 01:56
Location: Ottawa, Canada
Contact:

Multi Plane Pan

Post by Richtoon »

Hi
I hope that you can help or point me out to alink that can.

I'm a bit rusty with TVPaint... I need to do a Multi Plane pan.

The original file is 5564 x 500 pixels.

I have loaded all of my levels with LOAD... and used the custom brush to drop the levels in the proper position (each on their own layer/level) by using a reference image on the first layer.
I got rid of the reference layer and I'm ready to start.

Where I am stuck... Assigning a camera that is 1024x500 pixels to be able to see the multiplane effect.
I am sure that I am missing a simple step that is right in front of my nose...

Once that's done I guess after that its a matter of doing the actual panning with the multiplane effect.

Thanks in advance for any help (or links) you can give.

Richtoon
richtoon.blogspot.com
User avatar
Richtoon
Posts: 15
Joined: 15 May 2008, 01:56
Location: Ottawa, Canada
Contact:

Re: Multi Plane Pan

Post by Richtoon »

OK... Update time...
I created a new layer... just to be safe, and I Added an FX KeyFramer.... and resized the view so that I have the camera size and movement that I wanted... yay!!! Now to tackle the Multiplane aspect... I hope that I am doing it inthe right order.

Richtoon
User avatar
Richtoon
Posts: 15
Joined: 15 May 2008, 01:56
Location: Ottawa, Canada
Contact:

Re: Multi Plane Pan

Post by Richtoon »

I might as well add a screen capture...Maybe this can help....
I want the sky to be constant. There will be 3 stop positions. The exterme left, the middle and theextreem right. No zooms or rotations.
The other levels... about 9 will move in multiplane form.

My problem is this now... I've set up the camera the way that I like it with all of the starts and stops. But when I enable the Multiplane FX, I lose that camera and end up with a camera that looks like the entire image....too long.

Hope this makes sens.

Richtoon
Image
Elodie
Posts: 13912
Joined: 06 Jan 2009, 09:53
Location: Metz

Re: Multi Plane Pan

Post by Elodie »

Hmmm, I'm not sure to understand what your problem is : do you mean you first use the keyframer to pan your images and then you enable the multiplane camera and you lose your previous work ?

I see you are using TVP animation 8 : did you update it ?
User avatar
ematecki
Site Admin
Posts: 2259
Joined: 15 Feb 2006, 14:32

Re: Multi Plane Pan

Post by ematecki »

The best way to use the MPCamera is to start with an empty project.
You load each plane in a different *project*, not layer.
Then you use the "source" popup in the each plane to select "Project List > [one of the projects]"

This way the resulting camera will have the size of the [new empty] destination project, and each source doesn't have to be resized/panned/whatever.

And because the FXStack is saved into the project, if you change one of the sources, just reload the "destination" project and reapply the stack.

With version 9 it's even simpler because you can use clips instead of projects, which are all saved together in one file.
Quicktime is DEAD. Get over it and move on !
User avatar
Animark
Posts: 505
Joined: 16 Oct 2008, 15:26
Location: Berlin

Re: Multi Plane Pan

Post by Animark »

Hi Richtoon,

I did some multiplane movements in the near past and found the following workflow useable. It is similar with Ematecki's, but here is my step-by-step guide:

1. Open your planes/Layers in different projects. Each plane/layer is one project. Your size for each project is 5564 x 500 pixels.
2. Create a new project (main project) with your desired camera resolution (1024 x 500 pixels). Every project have to be opened in TVPaint at the same time.
3. Expand the frame of the main project to your desired length (let's say 200 frames)
4. Open the FX Stack and create the multiplane camera
5. At the multiplane camera choose the planes tab and create a new plane. Connect the plane with the project (source/project list) you like to have it as the BG (the bottommost layer).
6. Repeat Step 5 for every of your planes/layers. You should order these steps from bottom to top positions of your layers. ( I am not sure, but I think it is not possible to change the layer ordering after creating the planes)
7. Select every plane step by step and define a Z-value to position them in depth
8. Select every plane step by step to correct/define their size by changing the Size value that they fit to each other.
9. Choose the view tab of the multiplane camera and create your camera movement by adding keyframes and position values.
10. Have fun while creating some slow ins and slow outs by using the progress profile (I don't like to handle this function in TVP ;-))
11. Select all frames (or the desired range) on the timeline and apply the FX Stack to render your movement.

That should work. :D
TVPaint 10.5.7 - Win10/64
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
User avatar
slowtiger
Posts: 2950
Joined: 08 May 2008, 21:10
Location: berlin, germany
Contact:

Re: Multi Plane Pan

Post by slowtiger »

Just want to add that I even managed to start with a multiplane setup of completely empty layers, so I could draw everything in correct size and position right from the start (or just sketch it this way).
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
Post Reply