Problem with the multiplane camera FX
Problem with the multiplane camera FX
Hi,
I got an ugly problem with the multiplane camera. I have 5 planes. 4 are different BG layers, and 1 holds an animation (18 Frames, Walkcycle on 1's).
The problem is, that the multiplane FX doubles some frames of that animation and don't positioning them correct.
Does anyone know that behavior and has a solution? I don't won't to go to After Effects or Anime Studio.
(The behavior is reproduceable after restart and complete new scene setup. I don't have any loops and the timeline of the animation and the main scene have the same length.)
Regards from Animark
I got an ugly problem with the multiplane camera. I have 5 planes. 4 are different BG layers, and 1 holds an animation (18 Frames, Walkcycle on 1's).
The problem is, that the multiplane FX doubles some frames of that animation and don't positioning them correct.
Does anyone know that behavior and has a solution? I don't won't to go to After Effects or Anime Studio.
(The behavior is reproduceable after restart and complete new scene setup. I don't have any loops and the timeline of the animation and the main scene have the same length.)
Regards from Animark
TVPaint 10.5.7 - Win10/64
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
Re: Problem with the multiplane camera FX
I made an example with numbers instead of a walkcycle. Download the .mov, watch it in steps (frame by frame) and have a look at the numbers 29 and 57 to see what I am talking about. The positioning problem does not occurs in this case.
http://www.turbotoons.de/forschung/TVP_MultiplanBug.mov
Thanks for any help,
Animark
http://www.turbotoons.de/forschung/TVP_MultiplanBug.mov
Thanks for any help,
Animark
TVPaint 10.5.7 - Win10/64
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
Re: Problem with the multiplane camera FX
is this problem appearing only in the export (.mov) or in the preview of the stack as well (before applying the mulyiplane_fx) ?
does a separate (secondary) project or an anim-layer within your main project ?
is your "walking-cycle" source (here the number-anim) at the same frame-rate than your main project ?
maybe can you upload your tvpp project here (zipped) to see what happen on other's machine ...?
does a separate (secondary) project or an anim-layer within your main project ?
is your "walking-cycle" source (here the number-anim) at the same frame-rate than your main project ?
maybe can you upload your tvpp project here (zipped) to see what happen on other's machine ...?
Re: Problem with the multiplane camera FX
Hi ZigOtto,
Strange things happen ...
It appears in the preview and all later steps as well.ZigOtto wrote:is this problem appearing only in the export (.mov) or in the preview of the stack as well (before applying the mulyiplane_fx) ?
Every plane (stills, animation) is a separate project.ZigOtto wrote:does a separate (secondary) project or an anim-layer within your main project ?
Yes, it is. In the beginning I had some stills with the framerate of 30 instead of 25. My first idea was that the multiplane tries to scale from 30 to 25 and i fixed all to one framerate, but the problem appears again.ZigOtto wrote:is your "walking-cycle" source (here the number-anim) at the same frame-rate than your main project ?
Strange things happen ...
TVPaint 10.5.7 - Win10/64
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
Re: Problem with the multiplane camera FX
...with Project/Modify *... or only in the remote control of the preview panel ?Animark wrote:Yes, it is. In the beginning I had some stills with the framerate of 30 instead of 25. My first idea was that the multiplane tries to scale from 30 to 25 and i fixed all to one framerate, but the problem appears again.ZigOtto wrote:is your "walking-cycle" source (here the number-anim) at the same frame-rate than your main project ?
... and for my 4th suggestion (to upload your exemple.tvpp file here), what's your answer... "no" ?
*edit : Project/Modify Project ... and "Stretch to New FrameRate" option = OFF (disable)
Re: Problem with the multiplane camera FX
I modified the projects from 30 to 25 frames and saved under a new name. Then I rebuilded the multiplan setup with the new projects.ZigOtto wrote: ...with Project/Modify ... or only in the remote control of the preview panel ?
Oh, I didn't read that. Sorry. Meanwhile my project folder is overloaded with tests and copies and I will clean it up tomorrow. I will also try to reproduce the problem on an isolated project. Than I can post it, if it occurs again. My current problem project is not for public. But now, I am a little bit sleepy and will go to bed ...ZigOtto wrote:... and for my 4th suggestion (to upload your exemple.tvpp file here), what's your answer... "no" ?
Thanks for your help.
TVPaint 10.5.7 - Win10/64
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
Re: Problem with the multiplane camera FX
I've quickly tried with a spare project, and yes, I confirm this misbehavior, a break appears at fr29/30, then at fr57/58,
and even with the keyframer ...
and even with the keyframer ...
Re: Problem with the multiplane camera FX
Yes, I didn't found some sleep yet and made a complete new setup where all parts are made in TVPaint (no Photoshop BGs). Unfortunately I could reproduce the problem (I hoped it went away) and here are the files for the public.
http://www.turbotoons.de/forschung/TVPM ... roblem.zip
Open every project you will find in the .zip at the same time and play with the "Multiplane_Main_Project.tvpp".
http://www.turbotoons.de/forschung/TVPM ... roblem.zip
Open every project you will find in the .zip at the same time and play with the "Multiplane_Main_Project.tvpp".
TVPaint 10.5.7 - Win10/64
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
Re: Problem with the multiplane camera FX
(probably nothing to do with it...)
also something I've noticed and reported while ago, the inconsistency of the starting frame (0 or 1)
in the preview window and in the timeline window is still here ...
good night Animark,
tomorrow will be a new day !
also something I've noticed and reported while ago, the inconsistency of the starting frame (0 or 1)
in the preview window and in the timeline window is still here ...
good night Animark,
tomorrow will be a new day !
Re: Problem with the multiplane camera FX
It was already a new day when you wrote thisZigOtto wrote:tomorrow will be a new day !
Re: Problem with the multiplane camera FX
A new day - the same problem
I made a new test today at our university with an older version of TVPaint (9.5.3) and got the same results
The earlier test are made with version 9.5.11.
I made a new test today at our university with an older version of TVPaint (9.5.3) and got the same results
The earlier test are made with version 9.5.11.
TVPaint 10.5.7 - Win10/64
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
Re: Problem with the multiplane camera FX
OK, it's a bug. It's a rounding problem...
I don't have this bug in debug mode, It appear only in release mode.
It will be fixed in the next update.
I don't have this bug in debug mode, It appear only in release mode.
It will be fixed in the next update.
Hervé ADAM, TVPaint Team
Re: Problem with the multiplane camera FX
Hello Hervé,
yes, an update would be great. Good luck with the fixing.
yes, an update would be great. Good luck with the fixing.
TVPaint 10.5.7 - Win10/64
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
- D.T. Nethery
- Posts: 4225
- Joined: 27 Sep 2006, 19:19
Re: Problem with the multiplane camera FX
I hope this will be fixed soon.ZigOtto wrote:(probably nothing to do with it...)
also something I've noticed and reported while ago, the inconsistency of the starting frame (0 or 1)
in the preview window and in the timeline window is still here ...
In TVP start-up panel I always set my projects to start on frame 1 , but the above noted problem is something I have noticed too,
i.e. the inconsistency of start frame 0 in preview window vs. start frame 1 in the actual timeline.
Re: Problem with the multiplane camera FX
The multiplane camera / keyframer FX problem discussed here is fixed in version 9.5.12 of TVPaint.
TVPaint 10.5.7 - Win10/64
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)
TVPaint 11.0.8 - Win10/64
TVPaint 11.0.8 - Win10/64 (Wacom Companion 2)