I want to click fill some animation but whant some texture into the color I fill. but I dont whant the texture to be static it should change with every new instance. as if it was colored on different sheets of paper with different textures. how can I obtain that?
- is it possible to use paper but have a new random texture for every new instance?
- can I use the Flood fill and fill with an anim brush ?
- should I use an efffect and apply the texture when the coloring is finished?
- or?
-mads
Fill Color with Texture
Re: Fill Color with Texture
I'd like to have a more flexible paper texture handling!
As for now, I usually duplicate my "plain color" layer and use it as a stencil, then apply texture with one of my crayon-like brushes over a very uniform paper texture (I nearly exclusively use "noisy-hard"). Here's something done that way in 100%:
I haven't done it yet, but I could utilize some texture film loops I made. The idea would be to paste the image channel into the alpha channel and adjust someehow, then import it into TVP and use this layer as a stencil combined with the flood fill in enclosed areas or in plain colour areas. The result would hopefully create a "living" texture without being too distracting. Again, a more uniform texture seems to work best. I have a HDTV film loop of a paper structure, created via photographing some 50 sheets of recycling paper. Using it "as is" would be a much too strong effect, but with reducing the size and contrast it could be useful.
As for now, I usually duplicate my "plain color" layer and use it as a stencil, then apply texture with one of my crayon-like brushes over a very uniform paper texture (I nearly exclusively use "noisy-hard"). Here's something done that way in 100%:
I haven't done it yet, but I could utilize some texture film loops I made. The idea would be to paste the image channel into the alpha channel and adjust someehow, then import it into TVP and use this layer as a stencil combined with the flood fill in enclosed areas or in plain colour areas. The result would hopefully create a "living" texture without being too distracting. Again, a more uniform texture seems to work best. I have a HDTV film loop of a paper structure, created via photographing some 50 sheets of recycling paper. Using it "as is" would be a much too strong effect, but with reducing the size and contrast it could be useful.
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
Re: Fill Color with Texture
I've trying to obtain this also.madsjuul wrote:I want to click fill some animation but whant some texture into the color I fill. but I dont whant the texture to be static it should change with every new instance. as if it was colored on different sheets of paper with different textures. how can I obtain that?
-mads
I now change the SIZE of the paper manually on each instance to avoid it looking likethe same texture on all frames. Or alternatively switch between similar paper textures between instances.
However, It would be good if it randomly altered the paper as even sometimes this workaround can look too similar.
Re: Fill Color with Texture
some times ago, I've made a little script which ramdomly offset the active Paper, buttomized it in a CP and add it (assignation) to my Next Instance / Prev Instance navigation shortkeys, so each time I go from one cell to the other (forward and backward) using my shortkeys, it offsets randomly the paper .madsjuul wrote:I want to click fill some animation but whant some texture into the color I fill. but I dont whant the texture to be static it should change with every new instance. as if it was colored on different sheets of paper with different textures. how can I obtain that?
- is it possible to use paper but have a new random texture for every new instance?
- can I use the Flood fill and fill with an anim brush ?
- should I use an efffect and apply the texture when the coloring is finished?
- or?
-mads
it worked, but it slowed down the workflow a bit (specially with big paper), and I finnally prefered the road of the FX-stack : flat flood-fill as first step, and adding texture effect through a special Texture layer, it's more flexible imo, I used 8 or 9 scanned sheets, then streched this "Paper" layer to double the length (interpolation = on) and double again (select all, +1exposure), so the visual vibration was tempered and fit my anim rate (in 2's), then 2 or 3 FXs pathes to get the exact textured effect that I was looking for.
Re: Fill Color with Texture
Interesting topic for the future improvements of TVP
http://www.tvpaint.com/v2/content/artic ... hp#scripts" onclick="window.open(this.href);return false;
* one anim layer as a mask
* an other one with 2 images made with two different texture
I streched with interpolation the second layer, then I applied it over the first animated layer.
But I agree, it would be nice to floodfill with a random selected paper.
unfortunalety not at the moment- is it possible to use paper but have a new random texture for every new instance?
yes. There is also a nice script about this in the Creation Pack :- can I use the Flood fill and fill with an anim brush ?
http://www.tvpaint.com/v2/content/artic ... hp#scripts" onclick="window.open(this.href);return false;
On my side I used :- should I use an efffect and apply the texture when the coloring is finished?
* one anim layer as a mask
* an other one with 2 images made with two different texture
I streched with interpolation the second layer, then I applied it over the first animated layer.
But I agree, it would be nice to floodfill with a random selected paper.
Fabrice Debarge
Re: Fill Color with Texture
I'm not sure what you mean. Are you not painting with the texture on?On my side I used :
* one anim layer as a mask
* an other one with 2 images made with two different texture
I streched with interpolation the second layer, then I applied it over the first animated layer.
I like to paint using the texture rather than overlaying a texture on top afterwards.
Could you explain your workflow again. I don't understand where the stretching of the layer come in.
Re: Fill Color with Texture
ok, I will try to post some exemples, a few pictures are better than words.
Fabrice Debarge