Point of view of a Cyborg - animation

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Volker
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Point of view of a Cyborg - animation

Post by Volker »

Hi guys,
I am looking for an animation that I can use as a video overlay that shows what a Cybord actually sees through his artificial eyes. It has to look like the old-fashioned Terminator / Predator / Robocop movies with those many useless parameters running up the screen and with bars and statistics and all that stuff shown at the display of his eyes.
If anyone knows where I can find something like this (that I can use in TVPaint somehow) for a few dollars or even for free, please let me know.
Ok, I could do this with TVPaint step by step but it would take weeks to create something like this if it should look cool.

Thanks for any input!
Volker
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Peter Wassink
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Re: Point of view of a Cyborg - animation

Post by Peter Wassink »

try playing around with the timecode generator.

put down a sequence of say 100 frames, for this case the timecode setting looks probably best (as opposed to the framenumber setting)
pick the sequence up as a custombrush
in the custombrush panel set the animation setting to random
put down the animbrush on your animlayer.

i would also put on some glow with the glowFX maybe animate the amount of glow so that it pulsates somewhat
(best way to animate amount fluctuations of an FX is to use the progress profile)
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Volker
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Re: Point of view of a Cyborg - animation

Post by Volker »

Thank you Tantalus, that would be a good start.
But I was planning to use some kind of animation that already exists so I just have to modify it a bit for my needs.

But I am afraid that I have to do it from scratch now. Maybe that's good because nobody can sue me for stealing things :D

Any further ideas?
Volker Hill

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slowtiger
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Re: Point of view of a Cyborg - animation

Post by slowtiger »

Write some text in a font you find appropriate. Render this text (in Photoshop) and export it with transparent background. Import into TVP and reveal it line by line or however you like. (Usually this is done backwards: duplicate the frame, erase some stuff, duplicate that frame, and so on. Reverse sequence in the end.) You could add some effect like a blinking cursor. When you're satisfied with animation, add some SFX like glow or whatever.
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Paul Fierlinger
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Re: Point of view of a Cyborg - animation

Post by Paul Fierlinger »

I have no idea what Cyborg is & what you are talking about (please don't explain :) ) but I thought you might like to know that TVP has another text filter within the Filter Stack, called Multiline Text. You can type anything in word or copy any text off of any page and import it into TVP for further manipulation. This is also good when you need to spell check text before you import it and when you need to write large chunks of text.
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Volker
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Re: Point of view of a Cyborg - animation

Post by Volker »

Good ideas, Slowtiger. Thank you.
I am aware of the Multi Line Text fx, so there is no need to use the Photoshop detour.

I have found some animated grids and Matrix-like effects on the Digital Hotcakes Disc7. That should be ok as a basis.
I will make those animations transparent so the actual video images will be visible in the background.
And then I can add some lines of text and a cursor and some weird timecode. That should look authentic.
I will post the result here - later...
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Klaus Hoefs
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Re: Point of view of a Cyborg - animation

Post by Klaus Hoefs »

Paul Fierlinger wrote:I have no idea what Cyborg is & what you are talking about (please don't explain :) )

First, I thought it was the name of an antiperspirant.

Image
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Svengali
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Re: Point of view of a Cyborg - animation

Post by Svengali »

Here's something that might be helpful too, a frame counting GIF file (1 to 1500) that someone posted on the former Mirage forum...
counter.gif
counter.gif (360.87 KiB) Viewed 25886 times
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ZigOtto
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Re: Point of view of a Cyborg - animation

Post by ZigOtto »

Klaus Hoefs wrote: First, I thought it was the name of an antiperspirant.
:lol:
or was it rather a plastic phallus ?

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Volker
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Re: Point of view of a Cyborg - animation

Post by Volker »

the very first results including your input... looks better on my PAL-TV though...

http://www.weplay.de/temp/humans_detected.wmv

the sound effects are just "dummies"
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