Hi, not scripting, but a SDK question. Hopefully someone can point me into the right direction.
I got my simple plugin compiling and working on windows.
However, on macOS using xcode, the plugin will load when TVPaint first opens. However, if I close it (closes cleanly), I then go to the plugin menu to load it, and nothing happens! PI_OPEN is not called, or the PI_MSG PICBREQ_OPEN event.
If I close and reopen TVPaint, the plugin PI_OPEN entry point runs fine.
thanks for any tips!
MacOS plugin help
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- Posts: 10
- Joined: 02 Jun 2023, 08:19
Re: MacOS plugin help
Did some more testing and my plugin will load if I create an action on a custom panel. (via Set Plugin).
When I press the button, the plugin entry point PI_Parameters is run, and then the PICBREQ_OPEN event message. However, selecting it under the plugin menu does nothing at all.
As mentioned before, the PI_Open runs ok when TVPaint starts up as well.
Tried with 11.7.1 and 11.7.3 (64 bit) on Mac. Everything is fine on Windows so I have been trying different x-code project settings, but same result.
When I press the button, the plugin entry point PI_Parameters is run, and then the PICBREQ_OPEN event message. However, selecting it under the plugin menu does nothing at all.
As mentioned before, the PI_Open runs ok when TVPaint starts up as well.
Tried with 11.7.1 and 11.7.3 (64 bit) on Mac. Everything is fine on Windows so I have been trying different x-code project settings, but same result.