Can we have more control on the dragging of values using the sliders?
I like the way you can get a more precise result holding Shift key while dragging in a programm like Blender.
The value increase would remain its lineair correlation with the pen movement,
but it would increase 10 times slower while holding Shift, so that it becomes very easy to get a precise value.
Better value slider control
- Peter Wassink
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Better value slider control
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- schwarzgrau
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Re: Better value slider control
Oh yeah, thats really something which would made adjusting values sooo much easier
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Re: Better value slider control
Good idea. That would be useful.Peter Wassink wrote: ↑08 Jan 2021, 12:08 Can we have more control on the dragging of values using the sliders
I like the way you can get a more precise result holding Shift key while dragging in a program like Blender.
The value increase would remain its lineair correlation with the pen movement,
but it would increase 10 times slower while holding Shift, so that it becomes very easy to get a precise value.
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- Peter Wassink
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Re: Better value slider control
i was thinking about this again... but this " +Shift = 10 times slower " could be implemented more general, not just limited to the sliders.
but also in the tools... so for panning, setting circles, spline handles, crop tool... etc. etc.
everywhere you'd possibly want to have an option for more precision
It could even be a solution in the much mentioned instance handle problem in the timeline
but also in the tools... so for panning, setting circles, spline handles, crop tool... etc. etc.
everywhere you'd possibly want to have an option for more precision
It could even be a solution in the much mentioned instance handle problem in the timeline
Peter Wassink - 2D animator
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Re: Better value slider control
and.. regarding the lineairty of brush sizes.. it would probably still make sense to have some function in the increase other then a linear connection.
see image: as you can see... a lineair increase gives you very few steps in the small brush size range... where you'd typically want more size options.
while at the large side of the spectrum each increase only gives you a marginally bigger brush in terms of surface percentage increase.
(btw those profile are ment to illustrate the increae rate this is somewthing that could stay "under the hood"
or maybe the brush scaling should use a different factor...
instead of increasing the diameter in pixels
increase the surface in percentage; for example every step 25 % bigger
we'd have to figure out what would be a pleasent increase.
But the idea is that you design controls that are sensible for artist using them daily.
Increasing that user experience is where TVPaint can still win a lot.
see image: as you can see... a lineair increase gives you very few steps in the small brush size range... where you'd typically want more size options.
while at the large side of the spectrum each increase only gives you a marginally bigger brush in terms of surface percentage increase.
(btw those profile are ment to illustrate the increae rate this is somewthing that could stay "under the hood"
or maybe the brush scaling should use a different factor...
instead of increasing the diameter in pixels
increase the surface in percentage; for example every step 25 % bigger
we'd have to figure out what would be a pleasent increase.
But the idea is that you design controls that are sensible for artist using them daily.
Increasing that user experience is where TVPaint can still win a lot.
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM