Hi, I couldn't figure out how to load audio into TVPaint(TVPaint 11.0.6-32bit) using George script. Is there someone who would help me?
I need to know how to load audio file (From path like: "C:/files/audio/my_file.wav"). I've tried "tv_SoundProjectNew [iPath]" and "tv_SoundClipNew [iPath]" but both does nothing and "result" is empty.
Just want to do what "Load Sound..." action in Clip's sound options does.
Tested george script:
__________________________________
filepath = "C:/files/audio/my_file.wav"
tv_SoundProjectNew filepath
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Nice to have would be to load video file(mov/mp4) with audio if has any. I expect that "tv_loadsequence" or "tv_loadimage" can't do that.
How to load audio(sound)
- NathanOtano
- Posts: 1208
- Joined: 01 Apr 2014, 07:07
- Location: Biarritz, France
- Contact:
Re: How to load audio(sound)
Importing sound with george can be tricky, it involves a lot of data to be stored about the project, framerte, position of the sound etc, and interpreted...
Here is my "import sound" script, you can find it in my storyboard tools (here : viewtopic.php?f=11&t=10376). Hope it helps
If im correct you can import sound with a video file
Here is my "import sound" script, you can find it in my storyboard tools (here : viewtopic.php?f=11&t=10376). Hope it helps
If im correct you can import sound with a video file
Code: Select all
tv_undoopenstack
tv_updateundo
tv_projectcurrentframe
curProjectImage=result
project_getPath()
ProjectPath = result
FileRequester("Pick a Sound File (mp3)",projectPath," "," ")
SoundFilePath = Result
tv_lockdisplay quiet
IF CMP(SoundFilePath,"cancel")==0
tv_SoundProjectNew SoundFilePath
IF result < 0
tv_unlockdisplay
PRINT "Failed Importing Sound"
EXIT
END
ELSE
tv_unlockdisplay
EXIT
END
tv_ProjectInfo
PARSE result q q q q framerate q
offset = curProjectImage/framerate
soundIndex = 0
tv_soundprojectinfo 0 soundIndex
LastSound = result
WHILE CMP(LastSound,"-2")==0
soundIndex = soundIndex + 1
tv_soundprojectinfo 0 soundIndex
LastSound = result
END
soundindex = soundindex - 1
tv_soundprojectinfo 0 soundIndex
PARSE result q volume mute fadeIn1 fadeIn2 fadeOut1 fadeOut2 q q q colorIndex
tv_SoundProjectAdjust soundIndex mute volume offset fadeIn1 fadeIn2 fadeOut2 fadeOut1 colorIndex
tv_unlockdisplay
tv_undoclosestack
Working on Windows 10
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.
Re: How to load audio(sound)
> Importing sound with george can be tricky
It is . Thank's for advice but it did not help. The issue is that both tv_SoundProjectNew and tv_SoundClipNew do nothing and their result is set to empty string (not an integer) so with the script you gave me it get stuck in endless loop. To catch the situation I would have to modify the check condition to:
But still can't load a sound
It is . Thank's for advice but it did not help. The issue is that both tv_SoundProjectNew and tv_SoundClipNew do nothing and their result is set to empty string (not an integer) so with the script you gave me it get stuck in endless loop. To catch the situation I would have to modify the check condition to:
Code: Select all
IF CMP(SoundFilePath,"cancel")==0
tv_SoundProjectNew SoundFilePath
IF CMP(result,"")==1 || result < 0
tv_unlockdisplay
PRINT "Failed Importing Sound"
EXIT
END
ELSE
tv_unlockdisplay
EXIT
END
Re: How to load audio(sound)
Interesting findings. I tried to load a sound only in TVPaint 11.0.6-32bit. But now I've tried it in TVPaint 11.0.10-64bit where it works. Seems like it does not work in 11.0.6 patch version.
Re: How to load audio(sound)
The plugin that import the audio/video data into TVPaint is based on FFmpeg, and we upgraded the version of FFmpeg it uses.
I guess that it may explain
I guess that it may explain
- NathanOtano
- Posts: 1208
- Joined: 01 Apr 2014, 07:07
- Location: Biarritz, France
- Contact:
Re: How to load audio(sound)
Happy it worked then!
Working on Windows 10
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.