Hello everyone,
I would like to know if I can save time with the keyframer and the use of the path.
I have an animated character who throws a ball and I would like to add a cosmonaut's helmet (actually a simple "aquarium" on his head!).
Can I use my character's animation as "path" to hang my aquarium?
And how? Especially if I have more layers, lines and colors, for this character.
Last thing: will he follow the axis of the head?
Thank you...
Question KeyFramer/Path
Question KeyFramer/Path
"Les amis, tout doit disparaître! Nous soldons la totalité de nos Ubiks électriques, silencieux, à des prix défiants toute concurrence."
- Peter Wassink
- Posts: 4436
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
Re: Question KeyFramer/Path
in the keyframer you could use the pixeltracker (under tools) to 'hook' the pivot to a visually constant area on your animation
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM