Creating endless textures

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slowtiger
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Creating endless textures

Post by slowtiger »

I'm a sucker for textures, and I'm a control freak who wants correctly repeating textures. So here's my recipe for creating those:
1. Create a project 2000 x 2000 px large.
2. Set the grid to 500 x 500. (Or 1000 x 1000. Just some factor of the project size.) This means the content will repeat every 500 px. The large project size is just for comfortable visual control .
3. Draw something so it fits inside a grid cell, but doesn't touch its borders.
4. Duplicate layer, set grid to snap, move one layer horizontally (with warp).
5. Merge these two layers.
6. Repeat 4 & 5, but move vertically.
7. Create new layer, fill into the remaining spaces.
8. Repeat 4 - 6.
You now should have a perfectly repeating texture. Export as DEEP without background and put into TVP's papers folder.

Of course you can cut away any excess duplicate parts, any square of 500 x 500 px will work perfectly as well.

See example:
punktraster1.jpg
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
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schwarzgrau
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Re: Creating endless textures

Post by schwarzgrau »

Reminds me of the textures used in Eclipse


Thank you for sharing
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ubik
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Re: Creating endless textures

Post by ubik »

a small video to better visualize and understand?
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ubik
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Re: Creating endless textures

Post by ubik »

No script into TVPaint to create good patterns?
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Peter Wassink
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Re: Creating endless textures

Post by Peter Wassink »

maybe i'm missing your point but to create endless textures i always simply use the panning tool set to fill.

- draw something in the middle of your project without touching the edges
- pan (set to fill) from the center to any corner of the project
- draw to fill up the remaining empty cross-like shape

done
Peter Wassink - 2D animator
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slowtiger
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Re: Creating endless textures

Post by slowtiger »

Of course you could do that - but you're missing the view of repeated bits, which is important for me. I do the fast method with textures where it doesn't matter, but prefer the other one where I need to avoid that "tiled" look.
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lutz
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Re: Creating endless textures

Post by lutz »

Nice ! Thanks for this tip !
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