I've tried this with multiple apps open at the same time, and just my OS and TVPaint 8.5.x -- When I play an projects (scene) in TVPaint and set the play to loop everything's okay until the screen saver starts. Then both my monitors go black and the only thing that works is a reboot, usually 2 (sometimes 3), to get my system back in working shape.
I've tried it with an animation that's 16 frames long and 360 frames, same thing with both files.
Mac OS X 10.4.10, all the current updates and drivers and such...
Mac Pro Tower, dual Processors 3GHz, 2 Gb RAM, 240 GB free on my start-up drive. Dual monitor: Apple 23" Cinema and 20" Samsung Syncmaster. ATI Radeon X1900 with 512Mb or VRam. Capicorn. Likes long walks with that special peripheral on moonlit nights...opps, wrong forum
The Work-around that seems to prevent this is to have a corner of one of my monitors set up to prevent the Screen saver from activation. The screen saver is the one that comes with the OS, set it up to show my Itunes album covers.
Any idea what could be causing this, as long as I save before playing the animation, I don't lose any work and this isn't a showstopper for me, but it is a speed bump of sorts.
Playing frames kills display when screen saver kicks in
- cartoonM!ke
- Posts: 40
- Joined: 12 Oct 2006, 20:30
- Location: sunny Walnut Creek, CA USA
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Playing frames kills display when screen saver kicks in
I don't want it all --
Where would I put it?
Where would I put it?
Re: Playing frames kills display when screen saver kicks in
Never heard of such a bug before honestly. We have to take a look at it, thanks for the detailed steps to obtain this behavior. We'll keep you posted.
cartoonM!ke wrote:Capicorn. Likes long walks with that special peripheral on moonlit nights...opps, wrong forum
- cartoonM!ke
- Posts: 40
- Joined: 12 Oct 2006, 20:30
- Location: sunny Walnut Creek, CA USA
- Contact: