Can I render what the lighttable displays ?

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Volker
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Can I render what the lighttable displays ?

Post by Volker »

Is it possible to "render" what I see on the screen when I use the lighttable?
So I can see the drawings of the last few frames with a fade out effect.
I know how to "see" this in my project window but I want to render this as an effect. Or do I have to use a different effect for this ?
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djm99001
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Render Light Table

Post by djm99001 »

Agreed.

If this isn't possible, I think this should be a feature request--sometimes I have an interesting light-table setup that I'd like to share as a render, and wish there were a "render light table" FX option. Those fading blue trails can look cool!

-David
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Peter Wassink
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Post by Peter Wassink »

i know what you guys mean,
the LT can sometimes get you a real nice effect 'for free'
i once requested a 'Lightable FX' back on the bauhausforum.
it probably has low priority because you can already simulate it by simply duplicating layers and offset them.

an idea for a solution was to maybe have an save LT option in the exportwindow (see image)
Attachments
save lightable.jpg
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malcooning
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Post by malcooning »

Tantalus wrote:an idea for a solution was to maybe have an save LT option in the exportwindow (see image)
nice! I would love that too. Light table images manifest the power of accident. that's what experimentation is all about. and this is where TVPaint is stronger than any other software.
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fabrice_
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Post by fabrice_ »

You can use this method (only if you need a single image) :
* Enable the lighttable
* Click on the title bar of the project window with the left mouse button + hit the [g] key.

You will have the current project window as custombrush.

Fabrice Debarge / Beta-Team member / Author of the user-manual.
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malcooning
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Post by malcooning »

fabrice wrote:You can use this method (only if you need a single image) :
* Enable the lighttable
* Click on the title bar of the project window with the left mouse button + hit the [g] key.

You will have the current project window as custombrush.
and then you can do the same for each one of the frames in your animation :wink: ...
we should work hard for good results, just like the old masters did!
:lol:
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Volker
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Post by Volker »

simulate it by simply duplicating layers and offset them
I think, this is be the best way then :wink:
Manuel
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Post by Manuel »

You can build this with a stack full of Source image FX.
Set increasing/decreasing values for offset and a Opacity.
Chose Display as source.
Apply the stack on the full sequence.
Manuel
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Peter Wassink
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Post by Peter Wassink »

off course! ...very clever Manuel :D
this way you can save the FX and apply it to any project with a few mouse clicks

if anyone actually wants to build such a stack... please share in content sharing
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fabrice_
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Post by fabrice_ »

Manuel wrote:You can build this with a stack full of Source image FX.
Set increasing/decreasing values for offset and a Opacity.
Chose Display as source.
Apply the stack on the full sequence.
excellent idea ! :o :D

Fabrice Debarge / Beta-Team member / Author of the user-manual.
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Peter Wassink
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Post by Peter Wassink »

i couldn't help trying this and it works great
but how to color the lines like the Lighttable does?

'replace color' effect doesn't affect blacklines.
nor those color adjust, Hue angle only works if there is already some Hue there.

so the question is: is there an effect in the stack that can turn black pixels into any color?
most logic to me would be 'color replace' but it doesn't work :?
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Volker
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Post by Volker »

try : stylize -> color range
and select a plain color for the "gradient"
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Volker
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Post by Volker »

me again... :oops:
I created an fx stack with 4 "image source" effects in one row.
Before applying the fx stack everything looks exactly the way I wanted it.
But then it just adds more and more lines to the previous frames (see picture). What am I doing wrong?

Image

Image
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TVPaint
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Post by TVPaint »

The values for opacity are too high.
You would obtain a better result if using 5, 10, 15 and 20% instead of 25, 50 and 75%.
This is due because each new frame take the previous one as a reference and opacity are added so that you obtain something like you had in your example.
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Peter Wassink
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Post by Peter Wassink »

but would not the solution then be to apply it to a new empty layer?
instead of adding to the existing one.
Peter Wassink - 2D animator
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• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
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